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round31
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.79, 1.13, -0.41, 1.11, -0.34, -0.07, 0.43, 0.45 ], "agent_0(Elf Wizard)": [ -0.06, 1.17, 1.14, 1.2, -0.06, 1.17, 0.34, 0.07, 0.77, 0.51 ], "agent_1(Human Warrior)": [ -0.83, 0.66, 0.37, 0.68, -0.83, 0.66, -0.43, -0.45, -0.77, -0.51 ] }, "reward": [ { "adversary_0": -1.1811093911473083, "agent_0": 0.11764810772307377, "agent_1": 0.11764810772307377 } ], "state": [ { "adversary_0(Thief)": [ 0.93, 1.13, -0.27, 1.11, -0.21, -0.09, 0.61, 0.45 ], "agent_0(Elf Wizard)": [ -0.06, 1.2, 1.14, 1.22, -0.06, 1.2, 0.21, 0.09, 0.82, 0.54 ], "agent_1(Human Warrior)": [ -0.88, 0.66, 0.32, 0.68, -0.88, 0.66, -0.61, -0.45, -0.82, -0.54 ] } ] }
[ "round19:[0] It seems my stealthy approach has been detected. I must find a new way to evade the agents.[3]", "round19:[1] Alert! The Thief is on the move. We should coordinate our actions to corner them.[2]", "round19:[2] I'm on it! Let's use the terrain to our advantage and box the Thief in![1]", "round19:[0] You won't catch me that easily. I have a few tricks up my sleeve still![3]", "round19:[1] Keep your guard up, agent_1. We can't let the Thief outmaneuver us again![2]" ]
SFSA_0200_000008
round60
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.64, 1.13, -0.56, 1.11, -0.5, -0.04, 0.24, 0.45 ], "agent_0(Elf Wizard)": [ -0.06, 1.15, 1.14, 1.17, -0.06, 1.15, 0.5, 0.04, 0.73, 0.49 ], "agent_1(Human Warrior)": [ -0.79, 0.66, 0.41, 0.68, -0.79, 0.66, -0.24, -0.45, -0.73, -0.49 ] }, "reward": [ { "adversary_0": -1.2417732834253288, "agent_0": 0.20738469442855467, "agent_1": 0.20738469442855467 } ], "state": [ { "adversary_0(Thief)": [ 0.79, 1.13, -0.41, 1.11, -0.34, -0.07, 0.43, 0.45 ], "agent_0(Elf Wizard)": [ -0.06, 1.17, 1.14, 1.2, -0.06, 1.17, 0.34, 0.07, 0.77, 0.51 ], "agent_1(Human Warrior)": [ -0.83, 0.66, 0.37, 0.68, -0.83, 0.66, -0.43, -0.45, -0.77, -0.51 ] } ] }
[ "round25:[0] It seems my stealthy approach has been detected. I must find a new strategy![3]", "round25:[1] The wizard's magic is strong, but we must not let the thief escape our sights![3]", "round25:[2] I'll close in for the attack. Keep the pressure on from your end![1]" ]
SFSA_0200_000008
round72
{ "actions": [ { "adversary_0": 4, "agent_0": 1, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.53, 1.08, -0.67, 1.06, -0.61, -0.08, 0.09, 0.4 ], "agent_0(Elf Wizard)": [ -0.06, 1.14, 1.14, 1.16, -0.06, 1.14, 0.61, 0.08, 0.7, 0.48 ], "agent_1(Human Warrior)": [ -0.77, 0.66, 0.43, 0.68, -0.77, 0.66, -0.09, -0.4, -0.7, -0.48 ] }, "reward": [ { "adversary_0": -1.2547290741247117, "agent_0": 0.24178147185199306, "agent_1": 0.24178147185199306 } ], "state": [ { "adversary_0(Thief)": [ 0.64, 1.13, -0.56, 1.11, -0.5, -0.04, 0.24, 0.45 ], "agent_0(Elf Wizard)": [ -0.06, 1.15, 1.14, 1.17, -0.06, 1.15, 0.5, 0.04, 0.73, 0.49 ], "agent_1(Human Warrior)": [ -0.79, 0.66, 0.41, 0.68, -0.79, 0.66, -0.24, -0.45, -0.73, -0.49 ] } ] }
[ "round26:[0] It seems my stealthy approach has been noticed. I must retreat and regroup![3]", "round26:[1] The thief is on the run! Let's not let our guard down, we must press the attack![3]", "round26:[2] I'll cover the rear, you two keep pursuit! We can't let the thief escape![3]" ]
SFSA_0200_000008
round73
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.44, 0.99, -0.76, 0.97, -0.75, -0.15, -0.01, 0.31 ], "agent_0(Elf Wizard)": [ -0.01, 1.13, 1.19, 1.15, -0.01, 1.13, 0.75, 0.15, 0.73, 0.46 ], "agent_1(Human Warrior)": [ -0.75, 0.66, 0.45, 0.68, -0.75, 0.66, 0.01, -0.31, -0.73, -0.46 ] }, "reward": [ { "adversary_0": -1.2326319182380119, "agent_0": 0.23554698109105676, "agent_1": 0.23554698109105676 } ], "state": [ { "adversary_0(Thief)": [ 0.53, 1.08, -0.67, 1.06, -0.61, -0.08, 0.09, 0.4 ], "agent_0(Elf Wizard)": [ -0.06, 1.14, 1.14, 1.16, -0.06, 1.14, 0.61, 0.08, 0.7, 0.48 ], "agent_1(Human Warrior)": [ -0.77, 0.66, 0.43, 0.68, -0.77, 0.66, -0.09, -0.4, -0.7, -0.48 ] } ] }
[ "round78:[0] It seems my stealthy approach has been noticed. I must try a different tactic![3]", "round78:[1] The thief is trying to be sly, but I can sense their presence. Should we confront them, or wait for them to make a move?[3]", "round78:[2] Let's not take any chances. I'll ready my blade. We can't let them get the jump on us![3]" ]
SFSA_0200_000008
round135
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 3 } ], "next_state": { "adversary_0(Thief)": [ 0.38, 0.88, -0.82, 0.86, -0.85, -0.26, -0.09, 0.19 ], "agent_0(Elf Wizard)": [ 0.03, 1.12, 1.23, 1.14, 0.03, 1.12, 0.85, 0.26, 0.75, 0.45 ], "agent_1(Human Warrior)": [ -0.73, 0.66, 0.47, 0.68, -0.73, 0.66, 0.09, -0.19, -0.75, -0.45 ] }, "reward": [ { "adversary_0": -1.1873295768804981, "agent_0": 0.20201287191137263, "agent_1": 0.20201287191137263 } ], "state": [ { "adversary_0(Thief)": [ 0.44, 0.99, -0.76, 0.97, -0.75, -0.15, -0.01, 0.31 ], "agent_0(Elf Wizard)": [ -0.01, 1.13, 1.19, 1.15, -0.01, 1.13, 0.75, 0.15, 0.73, 0.46 ], "agent_1(Human Warrior)": [ -0.75, 0.66, 0.45, 0.68, -0.75, 0.66, 0.01, -0.31, -0.73, -0.46 ] } ] }
[ "round79:[0] It seems my stealth attack was unsuccessful. I must rethink my strategy.[3]", "round79:[1] Our combined efforts have protected us from the adversary's assault. Well done![2]", "round79:[2] Indeed, your warrior's strike was timely. Let's keep our guard up![3]" ]
SFSA_0200_000008
round136
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.33, 0.74, -0.87, 0.72, -0.92, -0.39, -0.15, 0.01 ], "agent_0(Elf Wizard)": [ 0.05, 1.11, 1.25, 1.13, 0.05, 1.11, 0.92, 0.39, 0.77, 0.4 ], "agent_1(Human Warrior)": [ -0.72, 0.71, 0.48, 0.73, -0.72, 0.71, 0.15, -0.01, -0.77, -0.4 ] }, "reward": [ { "adversary_0": -1.1296302043091788, "agent_0": 0.11848090692510227, "agent_1": 0.11848090692510227 } ], "state": [ { "adversary_0(Thief)": [ 0.38, 0.88, -0.82, 0.86, -0.85, -0.26, -0.09, 0.19 ], "agent_0(Elf Wizard)": [ 0.03, 1.12, 1.23, 1.14, 0.03, 1.12, 0.85, 0.26, 0.75, 0.45 ], "agent_1(Human Warrior)": [ -0.73, 0.66, 0.47, 0.68, -0.73, 0.66, 0.09, -0.19, -0.75, -0.45 ] } ] }
[ "round93:[0] It seems my stealthy approach has been noticed. I must resort to other means.[3]", "round93:[1] Keep your guard up, agent_1! The Thief is looking for an opening. Let's not give it to them![3]", "round93:[2] I'm on it, agent_0! Let's show this Thief what real teamwork looks like![3]", "round93:[0] You won't catch me off guard that easily. Prepare yourselves![3]", "round93:[1] Together we stand, divided we fall. Let's coordinate our attacks![3]" ]
SFSA_0200_000008
round199
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.29, 0.59, -0.91, 0.57, -0.98, -0.54, -0.2, -0.18 ], "agent_0(Elf Wizard)": [ 0.07, 1.11, 1.27, 1.13, 0.07, 1.11, 0.98, 0.54, 0.78, 0.36 ], "agent_1(Human Warrior)": [ -0.71, 0.75, 0.49, 0.77, -0.71, 0.75, 0.2, 0.18, -0.78, -0.36 ] }, "reward": [ { "adversary_0": -1.0696712471132517, "agent_0": 0.03789154693386032, "agent_1": 0.03789154693386032 } ], "state": [ { "adversary_0(Thief)": [ 0.33, 0.74, -0.87, 0.72, -0.92, -0.39, -0.15, 0.01 ], "agent_0(Elf Wizard)": [ 0.05, 1.11, 1.25, 1.13, 0.05, 1.11, 0.92, 0.39, 0.77, 0.4 ], "agent_1(Human Warrior)": [ -0.72, 0.71, 0.48, 0.73, -0.72, 0.71, 0.15, -0.01, -0.77, -0.4 ] } ] }
[ "round94:[0] It seems my stealthy approach has been noticed. I must retreat and regroup![3]", "round94:[1] The thief is on the run! Let's press our advantage and corner them![3]", "round94:[2] I'm on it! Together we can subdue the adversary![3]" ]
SFSA_0200_000008
round0
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.03, 0.7, -0.26, -0.09, -0.35, 0.93, -1.34, -0.15 ], "agent_0(Elf Wizard)": [ 0.38, -0.22, 0.38, -0.22, 0.09, -1.01, 0.35, -0.93, -0.99, -1.08 ], "agent_1(Human Warrior)": [ 1.37, 0.85, 1.37, 0.85, 1.07, 0.06, 1.34, 0.15, 0.99, 1.08 ] }, "reward": [ { "adversary_0": -0.7038114563956288, "agent_0": 0.25982068776021316, "agent_1": 0.25982068776021316 } ], "state": [ { "adversary_0(Thief)": [ 0.03, 0.7, -0.26, -0.09, -0.35, 0.93, -1.34, -0.15 ], "agent_0(Elf Wizard)": [ 0.38, -0.22, 0.38, -0.22, 0.09, -1.01, 0.35, -0.93, -0.99, -1.08 ], "agent_1(Human Warrior)": [ 1.37, 0.85, 1.37, 0.85, 1.07, 0.06, 1.34, 0.15, 0.99, 1.08 ] } ] }
[ "round0:[0] It seems I've been caught off guard![3]", "round0:[1] Don't worry, we'll protect you from the adversary![3]", "round0:[2] I'll take the front, you support from the back, agent_0![1]", "round0:[0] A sound strategy, agent_1. Let's do this![2]", "round0:[1] Keep your eyes peeled, the Thief is crafty![0]" ]
SFSA_0200_000009
round10
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.03, 0.65, -0.26, -0.14, -0.35, 0.88, -1.34, -0.2 ], "agent_0(Elf Wizard)": [ 0.38, -0.22, 0.38, -0.22, 0.09, -1.01, 0.35, -0.88, -0.99, -1.08 ], "agent_1(Human Warrior)": [ 1.37, 0.85, 1.37, 0.85, 1.07, 0.06, 1.34, 0.2, 0.99, 1.08 ] }, "reward": [ { "adversary_0": -0.6538706473316792, "agent_0": 0.20987987869626357, "agent_1": 0.20987987869626357 } ], "state": [ { "adversary_0(Thief)": [ 0.03, 0.7, -0.26, -0.09, -0.35, 0.93, -1.34, -0.15 ], "agent_0(Elf Wizard)": [ 0.38, -0.22, 0.38, -0.22, 0.09, -1.01, 0.35, -0.93, -0.99, -1.08 ], "agent_1(Human Warrior)": [ 1.37, 0.85, 1.37, 0.85, 1.07, 0.06, 1.34, 0.15, 0.99, 1.08 ] } ] }
[ "round15:[0] It seems my stealthy approach has been detected. I must act quickly![3]", "round15:[1] Watch out, the Thief is trying to make a move! We should defend together![3]", "round15:[2] I'm on it! Let's surround the Thief and prevent any escape![0]", "round15:[0] You won't catch me that easily! I have tricks up my sleeve![3]", "round15:[1] Stay alert, Agent_1. Let's not fall for any of the Thief's deception![2]" ]
SFSA_0200_000009
round11
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.03, 0.62, -0.26, -0.17, -0.35, 0.84, -1.34, -0.24 ], "agent_0(Elf Wizard)": [ 0.38, -0.22, 0.38, -0.22, 0.09, -1.01, 0.35, -0.84, -0.99, -1.08 ], "agent_1(Human Warrior)": [ 1.37, 0.85, 1.37, 0.85, 1.07, 0.06, 1.34, 0.24, 0.99, 1.08 ] }, "reward": [ { "adversary_0": -0.6164213383783118, "agent_0": 0.17243056974289617, "agent_1": 0.17243056974289617 } ], "state": [ { "adversary_0(Thief)": [ 0.03, 0.65, -0.26, -0.14, -0.35, 0.88, -1.34, -0.2 ], "agent_0(Elf Wizard)": [ 0.38, -0.22, 0.38, -0.22, 0.09, -1.01, 0.35, -0.88, -0.99, -1.08 ], "agent_1(Human Warrior)": [ 1.37, 0.85, 1.37, 0.85, 1.07, 0.06, 1.34, 0.2, 0.99, 1.08 ] } ] }
[ "round16:[0] It seems my stealthy approach has been noticed. I must retreat and regroup![3]", "round16:[1] The Thief is on the run! We should press our advantage while we can![3]", "round16:[2] Let's coordinate our attacks to ensure we corner the Thief![0]" ]
SFSA_0200_000009
round34
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.03, 0.54, -0.26, -0.25, -0.35, 0.76, -1.34, -0.32 ], "agent_0(Elf Wizard)": [ 0.38, -0.22, 0.38, -0.22, 0.09, -1.01, 0.35, -0.76, -0.99, -1.08 ], "agent_1(Human Warrior)": [ 1.37, 0.85, 1.37, 0.85, 1.07, 0.06, 1.34, 0.32, 0.99, 1.08 ] }, "reward": [ { "adversary_0": -0.5384246085070243, "agent_0": 0.0944338398716087, "agent_1": 0.0944338398716087 } ], "state": [ { "adversary_0(Thief)": [ 0.03, 0.62, -0.26, -0.17, -0.35, 0.84, -1.34, -0.24 ], "agent_0(Elf Wizard)": [ 0.38, -0.22, 0.38, -0.22, 0.09, -1.01, 0.35, -0.84, -0.99, -1.08 ], "agent_1(Human Warrior)": [ 1.37, 0.85, 1.37, 0.85, 1.07, 0.06, 1.34, 0.24, 0.99, 1.08 ] } ] }
[ "round18:[0] It seems my stealth attack was not as effective as I'd hoped. I must try a different tactic. [3]", "round18:[1] The thief is weakened, let's use this chance to strike together! [3]", "round18:[2] I'm on it! Let's flank him, my magical abilities can support from behind. [1]", "round18:[0] Careful, I can still hear your movements. You won't catch me off guard again. [3]", "round18:[1] We'll be ready for your tricks, adversary. Now, let's end this! [0]" ]
SFSA_0200_000009
round35
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.02, 0.48, -0.31, -0.31, -0.4, 0.7, -1.39, -0.38 ], "agent_0(Elf Wizard)": [ 0.38, -0.22, 0.38, -0.22, 0.09, -1.01, 0.4, -0.7, -0.99, -1.08 ], "agent_1(Human Warrior)": [ 1.37, 0.85, 1.37, 0.85, 1.07, 0.06, 1.39, 0.38, 0.99, 1.08 ] }, "reward": [ { "adversary_0": -0.47912039752115404, "agent_0": 0.035129628885738395, "agent_1": 0.035129628885738395 } ], "state": [ { "adversary_0(Thief)": [ 0.03, 0.54, -0.26, -0.25, -0.35, 0.76, -1.34, -0.32 ], "agent_0(Elf Wizard)": [ 0.38, -0.22, 0.38, -0.22, 0.09, -1.01, 0.35, -0.76, -0.99, -1.08 ], "agent_1(Human Warrior)": [ 1.37, 0.85, 1.37, 0.85, 1.07, 0.06, 1.34, 0.32, 0.99, 1.08 ] } ] }
[ "round19:[0] It seems my stealthy approach has been detected. I must find a new strategy![3]", "round19:[1] The Thief is on the move. We should regroup and prepare for the next encounter![3]", "round19:[2] I'll hold the front, you two use your abilities to outmaneuver the adversary![0]" ]
SFSA_0200_000009
round43
{ "actions": [ { "adversary_0": 4, "agent_0": 1, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.05, 0.38, -0.35, -0.41, -0.44, 0.61, -1.42, -0.47 ], "agent_0(Elf Wizard)": [ 0.38, -0.22, 0.38, -0.22, 0.09, -1.01, 0.44, -0.61, -0.99, -1.08 ], "agent_1(Human Warrior)": [ 1.37, 0.85, 1.37, 0.85, 1.07, 0.06, 1.42, 0.47, 0.99, 1.08 ] }, "reward": [ { "adversary_0": -0.38871307182834247, "agent_0": -0.05527769680707317, "agent_1": -0.05527769680707317 } ], "state": [ { "adversary_0(Thief)": [ -0.02, 0.48, -0.31, -0.31, -0.4, 0.7, -1.39, -0.38 ], "agent_0(Elf Wizard)": [ 0.38, -0.22, 0.38, -0.22, 0.09, -1.01, 0.4, -0.7, -0.99, -1.08 ], "agent_1(Human Warrior)": [ 1.37, 0.85, 1.37, 0.85, 1.07, 0.06, 1.39, 0.38, 0.99, 1.08 ] } ] }
[ "round25:[0] It seems I've been caught! I must use my stealth to escape![3]", "round25:[1] Agent_1, let's corner the Thief. We can't let him get away with our treasures![2]", "round25:[2] On your mark, agent_0. I'll cast a spell to slow him down![0]", "round25:[0] Drat! I'm cornered. I'll have to fight my way out![1]", "round25:[1] Prepare yourself, adversary_0. We won't let you leave with our loot![3]" ]
SFSA_0200_000009
round44
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.08, 0.26, -0.38, -0.53, -0.52, 0.49, -1.45, -0.59 ], "agent_0(Elf Wizard)": [ 0.43, -0.22, 0.43, -0.22, 0.14, -1.01, 0.52, -0.49, -0.94, -1.08 ], "agent_1(Human Warrior)": [ 1.37, 0.85, 1.37, 0.85, 1.07, 0.06, 1.45, 0.59, 0.94, 1.08 ] }, "reward": [ { "adversary_0": -0.2770234642817932, "agent_0": -0.21082531226390983, "agent_1": -0.21082531226390983 } ], "state": [ { "adversary_0(Thief)": [ -0.05, 0.38, -0.35, -0.41, -0.44, 0.61, -1.42, -0.47 ], "agent_0(Elf Wizard)": [ 0.38, -0.22, 0.38, -0.22, 0.09, -1.01, 0.44, -0.61, -0.99, -1.08 ], "agent_1(Human Warrior)": [ 1.37, 0.85, 1.37, 0.85, 1.07, 0.06, 1.42, 0.47, 0.99, 1.08 ] } ] }
[ "round26:[0] It seems my stealthy approach has been detected. I must act swiftly to turn this tide![3]", "round26:[1] Agent_1, let's coordinate our efforts. The Thief is vulnerable. I'll cast a spell to enhance your strike![2]", "round26:[2] Roger that, Agent_0! I'm on it. Prepare to see my sword glow with your enchantment![0]", "round26:[0] You won't catch me that easily! I'll use the shadows to my advantage![1]", "round26:[1] Be careful, Agent_1. The Thief is using the environment to its benefit. Stay alert![3]" ]
SFSA_0200_000009
round90
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.1, 0.12, -0.4, -0.67, -0.57, 0.35, -1.47, -0.73 ], "agent_0(Elf Wizard)": [ 0.47, -0.22, 0.47, -0.22, 0.17, -1.01, 0.57, -0.35, -0.9, -1.08 ], "agent_1(Human Warrior)": [ 1.37, 0.85, 1.37, 0.85, 1.07, 0.06, 1.47, 0.73, 0.9, 1.08 ] }, "reward": [ { "adversary_0": -0.16171320544962675, "agent_0": -0.35975505665737184, "agent_1": -0.35975505665737184 } ], "state": [ { "adversary_0(Thief)": [ -0.08, 0.26, -0.38, -0.53, -0.52, 0.49, -1.45, -0.59 ], "agent_0(Elf Wizard)": [ 0.43, -0.22, 0.43, -0.22, 0.14, -1.01, 0.52, -0.49, -0.94, -1.08 ], "agent_1(Human Warrior)": [ 1.37, 0.85, 1.37, 0.85, 1.07, 0.06, 1.45, 0.59, 0.94, 1.08 ] } ] }
[ "round78:[0] It seems my stealthy approach has been detected. I must refine my tactics![3]", "round78:[1] The Thief is trying to sneak up on us. Be on your guard, Agent_1![2]", "round78:[2] Roger that, Agent_0! Let's keep our eyes peeled and not let our guard down.[1]", "round78:[0] You won't catch me off guard next time, agents![3]", "round78:[1] We'll be ready for anything you throw at us, Adversary_0![0]" ]
SFSA_0200_000009
round91
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.12, 0.07, -0.42, -0.72, -0.62, 0.29, -1.49, -0.79 ], "agent_0(Elf Wizard)": [ 0.5, -0.22, 0.5, -0.22, 0.2, -1.01, 0.62, -0.29, -0.87, -1.08 ], "agent_1(Human Warrior)": [ 1.37, 0.85, 1.37, 0.85, 1.07, 0.06, 1.49, 0.79, 0.87, 1.08 ] }, "reward": [ { "adversary_0": -0.13793071824810468, "agent_0": -0.4090833503239102, "agent_1": -0.4090833503239102 } ], "state": [ { "adversary_0(Thief)": [ -0.1, 0.12, -0.4, -0.67, -0.57, 0.35, -1.47, -0.73 ], "agent_0(Elf Wizard)": [ 0.47, -0.22, 0.47, -0.22, 0.17, -1.01, 0.57, -0.35, -0.9, -1.08 ], "agent_1(Human Warrior)": [ 1.37, 0.85, 1.37, 0.85, 1.07, 0.06, 1.47, 0.73, 0.9, 1.08 ] } ] }
[ "round79:[0] It seems my stealthy approach has been noticed. I must retreat and regroup![3]", "round79:[1] Our combined efforts have pushed back the adversary. Let's keep the pressure on![3]", "round79:[2] I'll focus my attacks to support you, agent_0. Together we can overcome![3]" ]
SFSA_0200_000009
round182
{ "actions": [ { "adversary_0": 4, "agent_0": 3, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.13, -0.02, -0.43, -0.81, -0.65, 0.2, -1.5, -0.88 ], "agent_0(Elf Wizard)": [ 0.52, -0.22, 0.52, -0.22, 0.22, -1.01, 0.65, -0.2, -0.85, -1.08 ], "agent_1(Human Warrior)": [ 1.37, 0.85, 1.37, 0.85, 1.07, 0.06, 1.5, 0.88, 0.85, 1.08 ] }, "reward": [ { "adversary_0": -0.13333983583165007, "agent_0": -0.4329940156611183, "agent_1": -0.4329940156611183 } ], "state": [ { "adversary_0(Thief)": [ -0.12, 0.07, -0.42, -0.72, -0.62, 0.29, -1.49, -0.79 ], "agent_0(Elf Wizard)": [ 0.5, -0.22, 0.5, -0.22, 0.2, -1.01, 0.62, -0.29, -0.87, -1.08 ], "agent_1(Human Warrior)": [ 1.37, 0.85, 1.37, 0.85, 1.07, 0.06, 1.49, 0.79, 0.87, 1.08 ] } ] }
[ "round93:[0] It seems my stealthy approach has been detected. I must find another way to strike[3]", "round93:[1] Our combined efforts have kept the adversary at bay. Let's maintain our vigilance[3]", "round93:[2] The thief's actions are predictable. We should use this to our advantage and prepare for the next move[3]" ]
SFSA_0200_000009
round183
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.14, -0.14, -0.44, -0.93, -0.68, 0.03, -1.51, -1 ], "agent_0(Elf Wizard)": [ 0.54, -0.17, 0.54, -0.17, 0.24, -0.96, 0.68, -0.03, -0.83, -1.03 ], "agent_1(Human Warrior)": [ 1.37, 0.85, 1.37, 0.85, 1.07, 0.06, 1.51, 1, 0.83, 1.03 ] }, "reward": [ { "adversary_0": -0.19906467705797853, "agent_0": -0.3645035202824047, "agent_1": -0.3645035202824047 } ], "state": [ { "adversary_0(Thief)": [ -0.13, -0.02, -0.43, -0.81, -0.65, 0.2, -1.5, -0.88 ], "agent_0(Elf Wizard)": [ 0.52, -0.22, 0.52, -0.22, 0.22, -1.01, 0.65, -0.2, -0.85, -1.08 ], "agent_1(Human Warrior)": [ 1.37, 0.85, 1.37, 0.85, 1.07, 0.06, 1.5, 0.88, 0.85, 1.08 ] } ] }
[ "round94:[0] It seems my stealthy approach has not gone unnoticed. I must refine my tactics.[3]", "round94:[1] Alert! The Thief is on the move. We should coordinate our actions to corner them![3]", "round94:[2] I'm on it! I'll distract the Thief while you prepare your spell, Elf Wizard![0]", "round94:[0] A crafty plan, Human Warrior. I'll be ready to cast when you've got them in place![2]", "round94:[1] Let's do this! I'll use my warrior's might to keep them at bay![3]" ]
SFSA_0200_000009
round197
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.15, -0.28, -0.44, -1.07, -0.7, -0.14, -1.52, -1.13 ], "agent_0(Elf Wizard)": [ 0.55, -0.14, 0.55, -0.14, 0.25, -0.93, 0.7, 0.14, -0.82, -0.99 ], "agent_1(Human Warrior)": [ 1.37, 0.85, 1.37, 0.85, 1.07, 0.06, 1.52, 1.13, 0.82, 0.99 ] }, "reward": [ { "adversary_0": -0.3163660032581346, "agent_0": -0.2483243276632502, "agent_1": -0.2483243276632502 } ], "state": [ { "adversary_0(Thief)": [ -0.14, -0.14, -0.44, -0.93, -0.68, 0.03, -1.51, -1 ], "agent_0(Elf Wizard)": [ 0.54, -0.17, 0.54, -0.17, 0.24, -0.96, 0.68, -0.03, -0.83, -1.03 ], "agent_1(Human Warrior)": [ 1.37, 0.85, 1.37, 0.85, 1.07, 0.06, 1.51, 1, 0.83, 1.03 ] } ] }
[ "round103:[0] It seems my stealthy approach has been noticed. I must resort to a different tactic![3]", "round103:[1] Be on your guard, my allies! The Thief is adapting its strategy and could strike at any moment![3]", "round103:[2] I'm ready for action. Let's coordinate our efforts to keep the Thief at bay![3]", "round103:[0] You won't catch me off guard so easily. Prepare for my counterattack![1]", "round103:[1] Agent_1, let's double-team the Thief. Now's our chance to push back![2]" ]
SFSA_0200_000009
round198
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.15, -0.38, -0.45, -1.17, -0.71, -0.28, -1.52, -1.24 ], "agent_0(Elf Wizard)": [ 0.56, -0.11, 0.56, -0.11, 0.26, -0.9, 0.71, 0.28, -0.81, -0.96 ], "agent_1(Human Warrior)": [ 1.37, 0.85, 1.37, 0.85, 1.07, 0.06, 1.52, 1.24, 0.81, 0.96 ] }, "reward": [ { "adversary_0": -0.41331257737622845, "agent_0": -0.15401025335439184, "agent_1": -0.15401025335439184 } ], "state": [ { "adversary_0(Thief)": [ -0.15, -0.28, -0.44, -1.07, -0.7, -0.14, -1.52, -1.13 ], "agent_0(Elf Wizard)": [ 0.55, -0.14, 0.55, -0.14, 0.25, -0.93, 0.7, 0.14, -0.82, -0.99 ], "agent_1(Human Warrior)": [ 1.37, 0.85, 1.37, 0.85, 1.07, 0.06, 1.52, 1.13, 0.82, 0.99 ] } ] }
[ "round104:[0] It seems my stealthy approach has been detected. I must act swiftly to turn this tide![3]", "round104:[1] Alert! The Thief is moving into position. Prepare to counter any sudden moves![3]", "round104:[2] I'm on it! Let's show this Thief the might of our combined forces![3]", "round104:[0] You won't catch me that easily. I have a few tricks up my sleeve![3]", "round104:[1] Keep your guard up, agent_1. This might be a diversion![2]" ]
SFSA_0200_000009
round199
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.16, -0.51, -0.45, -1.3, -0.72, -0.43, -1.53, -1.37 ], "agent_0(Elf Wizard)": [ 0.56, -0.09, 0.56, -0.09, 0.27, -0.88, 0.72, 0.43, -0.81, -0.94 ], "agent_1(Human Warrior)": [ 1.37, 0.85, 1.37, 0.85, 1.07, 0.06, 1.53, 1.37, 0.81, 0.94 ] }, "reward": [ { "adversary_0": -0.5356464291473294, "agent_0": -0.03464503898994786, "agent_1": -0.03464503898994786 } ], "state": [ { "adversary_0(Thief)": [ -0.15, -0.38, -0.45, -1.17, -0.71, -0.28, -1.52, -1.24 ], "agent_0(Elf Wizard)": [ 0.56, -0.11, 0.56, -0.11, 0.26, -0.9, 0.71, 0.28, -0.81, -0.96 ], "agent_1(Human Warrior)": [ 1.37, 0.85, 1.37, 0.85, 1.07, 0.06, 1.52, 1.24, 0.81, 0.96 ] } ] }
[ "round135:[0] It seems my stealthy approach has been noticed. I must refine my tactics.[3]", "round135:[1] Our adversary is trying to be sly, but I can sense their presence. Let's work together to corner them![3]", "round135:[2] The thief's movements are predictable. I'll use my warrior's strength to block their escape![3]", "round135:[0] You'll not catch me that easily! I'll use the environment to my advantage![3]", "round135:[1] Stay alert, my friends. The thief is crafty, but with our combined powers, we can overcome![3]" ]
SFSA_0200_000009
round0
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 1.04, -1.39, 0.2, -0.28, 0.91, 0.15, 0.11, -1.31 ], "agent_0(Elf Wizard)": [ -0.71, -0.43, 0.13, -1.54, -0.71, -0.43, -0.91, -0.15, -0.8, -1.45 ], "agent_1(Human Warrior)": [ 0.09, 1.02, 0.93, -0.08, 0.09, 1.02, -0.11, 1.31, 0.8, 1.45 ] }, "reward": [ { "adversary_0": -0.3468643991431864, "agent_0": -0.4830266620238047, "agent_1": -0.4830266620238047 } ], "state": [ { "adversary_0(Thief)": [ 1.04, -1.39, 0.2, -0.28, 0.91, 0.15, 0.11, -1.31 ], "agent_0(Elf Wizard)": [ -0.71, -0.43, 0.13, -1.54, -0.71, -0.43, -0.91, -0.15, -0.8, -1.45 ], "agent_1(Human Warrior)": [ 0.09, 1.02, 0.93, -0.08, 0.09, 1.02, -0.11, 1.31, 0.8, 1.45 ] } ] }
[ "round0:[0] It seems I've been caught off guard![3]", "round0:[1] Don't worry, we'll protect you from the adversary![3]", "round0:[2] Let's work together to defeat the thief![3]", "round0:[0] I'll take cover and look for an opening. Be ready![3]", "round0:[1] We'll create a diversion. Now's your chance![0]" ]
SFSA_0200_000010
round2
{ "actions": [ { "adversary_0": 2, "agent_0": 2, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.99, -1.39, 0.15, -0.28, 0.86, 0.15, 0.06, -1.31 ], "agent_0(Elf Wizard)": [ -0.71, -0.43, 0.13, -1.54, -0.71, -0.43, -0.86, -0.15, -0.8, -1.45 ], "agent_1(Human Warrior)": [ 0.09, 1.02, 0.93, -0.08, 0.09, 1.02, -0.06, 1.31, 0.8, 1.45 ] }, "reward": [ { "adversary_0": -0.3206006415761573, "agent_0": -0.5092904195908338, "agent_1": -0.5092904195908338 } ], "state": [ { "adversary_0(Thief)": [ 1.04, -1.39, 0.2, -0.28, 0.91, 0.15, 0.11, -1.31 ], "agent_0(Elf Wizard)": [ -0.71, -0.43, 0.13, -1.54, -0.71, -0.43, -0.91, -0.15, -0.8, -1.45 ], "agent_1(Human Warrior)": [ 0.09, 1.02, 0.93, -0.08, 0.09, 1.02, -0.11, 1.31, 0.8, 1.45 ] } ] }
[ "round15:[0] It seems my stealth attack was unsuccessful. I must refine my strategy.[3]", "round15:[1] Our combined efforts can overcome the adversary. Let's coordinate our actions![3]", "round15:[2] I'll focus my attacks to provide cover. Wizard, can you use your magic to support us?[3]", "round15:[0] You have my support. I'll cast a spell to aid in our defense![2]", "round15:[1] Then let's move out! Our teamwork will be our strength against the Thief![3]" ]
SFSA_0200_000010
round3
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.9, -1.39, 0.06, -0.28, 0.82, 0.15, -0.02, -1.31 ], "agent_0(Elf Wizard)": [ -0.76, -0.43, 0.08, -1.54, -0.76, -0.43, -0.82, -0.15, -0.85, -1.45 ], "agent_1(Human Warrior)": [ 0.09, 1.02, 0.93, -0.08, 0.09, 1.02, 0.02, 1.31, 0.85, 1.45 ] }, "reward": [ { "adversary_0": -0.2900659862077655, "agent_0": -0.5829829935937081, "agent_1": -0.5829829935937081 } ], "state": [ { "adversary_0(Thief)": [ 0.99, -1.39, 0.15, -0.28, 0.86, 0.15, 0.06, -1.31 ], "agent_0(Elf Wizard)": [ -0.71, -0.43, 0.13, -1.54, -0.71, -0.43, -0.86, -0.15, -0.8, -1.45 ], "agent_1(Human Warrior)": [ 0.09, 1.02, 0.93, -0.08, 0.09, 1.02, -0.06, 1.31, 0.8, 1.45 ] } ] }
[ "round16:[0] It seems my stealthy approach has been detected. I must retreat and regroup![3]", "round16:[1] The Thief is on the run! Let's not let our guard down, we must be cautious still.[3]", "round16:[2] I'll keep my eyes open. That Thief won't catch me off-guard![3]" ]
SFSA_0200_000010
round4
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.79, -1.39, -0.05, -0.28, 0.74, 0.15, -0.14, -1.31 ], "agent_0(Elf Wizard)": [ -0.8, -0.43, 0.04, -1.54, -0.8, -0.43, -0.74, -0.15, -0.88, -1.45 ], "agent_1(Human Warrior)": [ 0.09, 1.02, 0.93, -0.08, 0.09, 1.02, 0.14, 1.31, 0.88, 1.45 ] }, "reward": [ { "adversary_0": -0.2880704656806969, "agent_0": -0.6178088209397852, "agent_1": -0.6178088209397852 } ], "state": [ { "adversary_0(Thief)": [ 0.9, -1.39, 0.06, -0.28, 0.82, 0.15, -0.02, -1.31 ], "agent_0(Elf Wizard)": [ -0.76, -0.43, 0.08, -1.54, -0.76, -0.43, -0.82, -0.15, -0.85, -1.45 ], "agent_1(Human Warrior)": [ 0.09, 1.02, 0.93, -0.08, 0.09, 1.02, 0.02, 1.31, 0.85, 1.45 ] } ] }
[ "round18:[0] It seems my stealthy approach has been detected. I must resort to more drastic measures![3]", "round18:[1] Be on your guard, allies! The thief is about to make a move![3]", "round18:[2] I'm ready for action. Let's corner the thief and end this![3]", "round18:[0] You'll have to catch me first! I'm quicker than I appear![3]", "round18:[1] Don't let the thief's boasts fool you, partner. We can do this![3]" ]
SFSA_0200_000010
round14
{ "actions": [ { "adversary_0": 3, "agent_0": 1, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.7, -1.34, -0.14, -0.23, 0.69, 0.2, -0.23, -1.26 ], "agent_0(Elf Wizard)": [ -0.83, -0.43, 0.01, -1.54, -0.83, -0.43, -0.69, -0.2, -0.91, -1.45 ], "agent_1(Human Warrior)": [ 0.09, 1.02, 0.93, -0.08, 0.09, 1.02, 0.23, 1.26, 0.91, 1.45 ] }, "reward": [ { "adversary_0": -0.2717494006356323, "agent_0": -0.6589842109040838, "agent_1": -0.6589842109040838 } ], "state": [ { "adversary_0(Thief)": [ 0.79, -1.39, -0.05, -0.28, 0.74, 0.15, -0.14, -1.31 ], "agent_0(Elf Wizard)": [ -0.8, -0.43, 0.04, -1.54, -0.8, -0.43, -0.74, -0.15, -0.88, -1.45 ], "agent_1(Human Warrior)": [ 0.09, 1.02, 0.93, -0.08, 0.09, 1.02, 0.14, 1.31, 0.88, 1.45 ] } ] }
[ "round19:[0] It seems my stealthy approach has been noticed, I must act quickly![3]", "round19:[1] Agent_1, let's coordinate our actions to corner the Thief![2]", "round19:[2] On your mark, agent_0. I'll distract the Thief while you cast your spell![0]", "round19:[0] Be ready, both of you. I'll create an opening![1]", "round19:[1] Now! I'll cast a binding spell to immobilize the Thief![3]" ]
SFSA_0200_000010
round15
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.63, -1.25, -0.2, -0.15, 0.59, 0.28, -0.29, -1.17 ], "agent_0(Elf Wizard)": [ -0.8, -0.43, 0.04, -1.54, -0.8, -0.43, -0.59, -0.28, -0.88, -1.45 ], "agent_1(Human Warrior)": [ 0.09, 1.02, 0.93, -0.08, 0.09, 1.02, 0.29, 1.17, 0.88, 1.45 ] }, "reward": [ { "adversary_0": -0.25115321838478794, "agent_0": -0.6540384028873898, "agent_1": -0.6540384028873898 } ], "state": [ { "adversary_0(Thief)": [ 0.7, -1.34, -0.14, -0.23, 0.69, 0.2, -0.23, -1.26 ], "agent_0(Elf Wizard)": [ -0.83, -0.43, 0.01, -1.54, -0.83, -0.43, -0.69, -0.2, -0.91, -1.45 ], "agent_1(Human Warrior)": [ 0.09, 1.02, 0.93, -0.08, 0.09, 1.02, 0.23, 1.26, 0.91, 1.45 ] } ] }
[ "round25:[0] It seems my stealthy approach has been detected. I must retreat and regroup![3]", "round25:[1] The Thief is on the run! Let's not let our guard down and pursue a cautious strategy![3]", "round25:[2] Keep your eyes peeled, agent_1. I'll cast a detection spell to help us track the adversary![1]" ]
SFSA_0200_000010
round32
{ "actions": [ { "adversary_0": 1, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.59, -1.14, -0.25, -0.03, 0.52, 0.4, -0.34, -1.05 ], "agent_0(Elf Wizard)": [ -0.77, -0.43, 0.06, -1.54, -0.77, -0.43, -0.52, -0.4, -0.86, -1.45 ], "agent_1(Human Warrior)": [ 0.09, 1.02, 0.93, -0.08, 0.09, 1.02, 0.34, 1.05, 0.86, 1.45 ] }, "reward": [ { "adversary_0": -0.2551378203778032, "agent_0": -0.6310329702810522, "agent_1": -0.6310329702810522 } ], "state": [ { "adversary_0(Thief)": [ 0.63, -1.25, -0.2, -0.15, 0.59, 0.28, -0.29, -1.17 ], "agent_0(Elf Wizard)": [ -0.8, -0.43, 0.04, -1.54, -0.8, -0.43, -0.59, -0.28, -0.88, -1.45 ], "agent_1(Human Warrior)": [ 0.09, 1.02, 0.93, -0.08, 0.09, 1.02, 0.29, 1.17, 0.88, 1.45 ] } ] }
[ "round26:[0] It seems my stealthy approach has been noticed. I must act quickly![3]", "round26:[1] The Thief is moving into a compromising position. We should coordinate our attack![2]", "round26:[2] I'm on it! Let's surround the Thief and take them down together![1]", "round26:[0] Careful, Agent_1, don't get too close. I'll try to cast a spell to support you![3]", "round26:[1] Roger that, Agent_0. I'll create an opening for your spell to land![0]" ]
SFSA_0200_000010
round33
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.6, -1.05, -0.24, 0.06, 0.52, 0.49, -0.33, -0.97 ], "agent_0(Elf Wizard)": [ -0.76, -0.43, 0.08, -1.54, -0.76, -0.43, -0.52, -0.49, -0.84, -1.45 ], "agent_1(Human Warrior)": [ 0.09, 1.02, 0.93, -0.08, 0.09, 1.02, 0.33, 0.97, 0.84, 1.45 ] }, "reward": [ { "adversary_0": -0.24654371006389214, "agent_0": -0.6254429045577914, "agent_1": -0.6254429045577914 } ], "state": [ { "adversary_0(Thief)": [ 0.59, -1.14, -0.25, -0.03, 0.52, 0.4, -0.34, -1.05 ], "agent_0(Elf Wizard)": [ -0.77, -0.43, 0.06, -1.54, -0.77, -0.43, -0.52, -0.4, -0.86, -1.45 ], "agent_1(Human Warrior)": [ 0.09, 1.02, 0.93, -0.08, 0.09, 1.02, 0.34, 1.05, 0.86, 1.45 ] } ] }
[ "round78:[0] It seems my stealthy approach has been detected. I must find a new strategy to deal with you two![3]", "round78:[1] My magical senses tell me the adversary is nearby. We should coordinate our efforts to corner them![2]", "round78:[2] Agreed! Let's move in, but keep a watchful eye for any traps the Thief might have laid.[1]", "round78:[0] You'll have to be faster than that to catch me![3]", "round78:[1] Don't let their taunts distract you. Remember, we work as a team![2]" ]
SFSA_0200_000010
round58
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 4 } ], "next_state": { "adversary_0(Thief)": [ 0.61, -0.93, -0.23, 0.17, 0.52, 0.6, -0.32, -0.85 ], "agent_0(Elf Wizard)": [ -0.75, -0.43, 0.09, -1.54, -0.75, -0.43, -0.52, -0.6, -0.83, -1.45 ], "agent_1(Human Warrior)": [ 0.09, 1.02, 0.93, -0.08, 0.09, 1.02, 0.32, 0.85, 0.83, 1.45 ] }, "reward": [ { "adversary_0": -0.2869255410371975, "agent_0": -0.5744710831711739, "agent_1": -0.5744710831711739 } ], "state": [ { "adversary_0(Thief)": [ 0.6, -1.05, -0.24, 0.06, 0.52, 0.49, -0.33, -0.97 ], "agent_0(Elf Wizard)": [ -0.76, -0.43, 0.08, -1.54, -0.76, -0.43, -0.52, -0.49, -0.84, -1.45 ], "agent_1(Human Warrior)": [ 0.09, 1.02, 0.93, -0.08, 0.09, 1.02, 0.33, 0.97, 0.84, 1.45 ] } ] }
[ "round79:[0] It seems my stealthy approach has been detected. I must refine my tactics![2]", "round79:[1] The Thief is on the move. Let's coordinate our actions to corner them![3]", "round79:[2] I'm on it! Let's use the element of surprise and strike together![1]", "round79:[0] You won't catch me that easily. I have a few tricks up my sleeve![3]", "round79:[1] Keep your guard up, we don't know what they might be planning![2]" ]
SFSA_0200_000010
round59
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.62, -0.8, -0.22, 0.31, 0.52, 0.74, -0.31, -0.66 ], "agent_0(Elf Wizard)": [ -0.74, -0.43, 0.1, -1.54, -0.74, -0.43, -0.52, -0.74, -0.82, -1.4 ], "agent_1(Human Warrior)": [ 0.09, 0.97, 0.93, -0.13, 0.09, 0.97, 0.31, 0.66, 0.82, 1.4 ] }, "reward": [ { "adversary_0": -0.37984630366198163, "agent_0": -0.47363594399580616, "agent_1": -0.47363594399580616 } ], "state": [ { "adversary_0(Thief)": [ 0.61, -0.93, -0.23, 0.17, 0.52, 0.6, -0.32, -0.85 ], "agent_0(Elf Wizard)": [ -0.75, -0.43, 0.09, -1.54, -0.75, -0.43, -0.52, -0.6, -0.83, -1.45 ], "agent_1(Human Warrior)": [ 0.09, 1.02, 0.93, -0.08, 0.09, 1.02, 0.32, 0.85, 0.83, 1.45 ] } ] }
[ "round93:[0] It seems my stealthy approach has been detected. I must find a new strategy![3]", "round93:[1] Our combined efforts are paying off. Let's keep the pressure on the Thief![3]", "round93:[2] I'll focus my attacks on the Thief. Wizard, can you support with spells?[0]" ]
SFSA_0200_000010
round64
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 4 } ], "next_state": { "adversary_0(Thief)": [ 0.57, -0.7, -0.27, 0.41, 0.46, 0.84, -0.35, -0.53 ], "agent_0(Elf Wizard)": [ -0.73, -0.43, 0.11, -1.54, -0.73, -0.43, -0.46, -0.84, -0.82, -1.37 ], "agent_1(Human Warrior)": [ 0.09, 0.94, 0.93, -0.17, 0.09, 0.94, 0.35, 0.53, 0.82, 1.37 ] }, "reward": [ { "adversary_0": -0.48925375914151303, "agent_0": -0.35830897705164233, "agent_1": -0.35830897705164233 } ], "state": [ { "adversary_0(Thief)": [ 0.62, -0.8, -0.22, 0.31, 0.52, 0.74, -0.31, -0.66 ], "agent_0(Elf Wizard)": [ -0.74, -0.43, 0.1, -1.54, -0.74, -0.43, -0.52, -0.74, -0.82, -1.4 ], "agent_1(Human Warrior)": [ 0.09, 0.97, 0.93, -0.13, 0.09, 0.97, 0.31, 0.66, 0.82, 1.4 ] } ] }
[ "round94:[0] It seems my stealthy approach has not gone unnoticed. I must try a different tactic![3]", "round94:[1] Watch out, the Thief is trying to change his strategy! Let's stay alert and keep our positions secure.[2]", "round94:[2] Roger that, agent_0! I'll hold my ground and be ready for any surprise attacks.[3]", "round94:[0] You won't catch me off guard this time, agents![3]", "round94:[1] We'll see about that. Agent_1, prepare to strike if the opportunity arises![2]" ]
SFSA_0200_000010
round65
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.49, -0.62, -0.35, 0.49, 0.38, 0.92, -0.44, -0.37 ], "agent_0(Elf Wizard)": [ -0.73, -0.43, 0.11, -1.54, -0.73, -0.43, -0.38, -0.92, -0.81, -1.29 ], "agent_1(Human Warrior)": [ 0.09, 0.86, 0.93, -0.25, 0.09, 0.86, 0.44, 0.37, 0.81, 1.29 ] }, "reward": [ { "adversary_0": -0.5995572541707725, "agent_0": -0.24357519902846192, "agent_1": -0.24357519902846192 } ], "state": [ { "adversary_0(Thief)": [ 0.57, -0.7, -0.27, 0.41, 0.46, 0.84, -0.35, -0.53 ], "agent_0(Elf Wizard)": [ -0.73, -0.43, 0.11, -1.54, -0.73, -0.43, -0.46, -0.84, -0.82, -1.37 ], "agent_1(Human Warrior)": [ 0.09, 0.94, 0.93, -0.17, 0.09, 0.94, 0.35, 0.53, 0.82, 1.37 ] } ] }
[ "round103:[0] It seems my stealthy approach has been detected. I must rethink my strategy![3]", "round103:[1] Our adversary is weakening. We should press the attack together![3]", "round103:[2] I'll focus my attacks on the thief to keep them off balance. Follow my lead![0]" ]
SFSA_0200_000010
round68
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 3 } ], "next_state": { "adversary_0(Thief)": [ 0.43, -0.61, -0.41, 0.49, 0.31, 0.92, -0.5, -0.3 ], "agent_0(Elf Wizard)": [ -0.72, -0.43, 0.12, -1.54, -0.72, -0.43, -0.31, -0.92, -0.81, -1.23 ], "agent_1(Human Warrior)": [ 0.09, 0.8, 0.93, -0.31, 0.09, 0.8, 0.5, 0.3, 0.81, 1.23 ] }, "reward": [ { "adversary_0": -0.6437548089512937, "agent_0": -0.1595047673742962, "agent_1": -0.1595047673742962 } ], "state": [ { "adversary_0(Thief)": [ 0.49, -0.62, -0.35, 0.49, 0.38, 0.92, -0.44, -0.37 ], "agent_0(Elf Wizard)": [ -0.73, -0.43, 0.11, -1.54, -0.73, -0.43, -0.38, -0.92, -0.81, -1.29 ], "agent_1(Human Warrior)": [ 0.09, 0.86, 0.93, -0.25, 0.09, 0.86, 0.44, 0.37, 0.81, 1.29 ] } ] }
[ "round104:[0] It seems my stealthy approach has been noticed. I must act quickly![3]", "round104:[1] Agent_1, let's coordinate our attacks to take down the adversary![3]", "round104:[2] I'm on it! Together we can overcome the thief's tricks![1]", "round104:[0] You won't catch me that easily! I still have a few surprises up my sleeve![3]", "round104:[1] Keep your guard up, agent_2! This isn't over yet![2]" ]
SFSA_0200_000010
round69
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.38, -0.66, -0.46, 0.45, 0.26, 0.88, -0.55, -0.35 ], "agent_0(Elf Wizard)": [ -0.72, -0.43, 0.12, -1.54, -0.72, -0.43, -0.26, -0.88, -0.8, -1.23 ], "agent_1(Human Warrior)": [ 0.09, 0.8, 0.93, -0.3, 0.09, 0.8, 0.55, 0.35, 0.8, 1.23 ] }, "reward": [ { "adversary_0": -0.642906900136484, "agent_0": -0.16637277116764138, "agent_1": -0.16637277116764138 } ], "state": [ { "adversary_0(Thief)": [ 0.43, -0.61, -0.41, 0.49, 0.31, 0.92, -0.5, -0.3 ], "agent_0(Elf Wizard)": [ -0.72, -0.43, 0.12, -1.54, -0.72, -0.43, -0.31, -0.92, -0.81, -1.23 ], "agent_1(Human Warrior)": [ 0.09, 0.8, 0.93, -0.31, 0.09, 0.8, 0.5, 0.3, 0.81, 1.23 ] } ] }
[ "round135:[0] It seems my stealthy approach has been noticed. I must act quickly![3]", "round135:[1] Our adversary is trying to sneak up on us. Be on your guard, friend![3]", "round135:[2] I see you, thief! Your tricks won't work on me. Prepare to face my blade![0]", "round135:[0] You won't catch me easily, warrior. I'm more cunning than you think![2]", "round135:[1] Don't let him out of your sight, partner. We can't let him get the upper hand![3]" ]
SFSA_0200_000010
round149
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.34, -0.74, -0.49, 0.37, 0.22, 0.8, -0.58, -0.44 ], "agent_0(Elf Wizard)": [ -0.72, -0.43, 0.12, -1.54, -0.72, -0.43, -0.22, -0.8, -0.8, -1.24 ], "agent_1(Human Warrior)": [ 0.09, 0.81, 0.93, -0.3, 0.09, 0.81, 0.58, 0.44, 0.8, 1.24 ] }, "reward": [ { "adversary_0": -0.6154735507952337, "agent_0": -0.19832152857676166, "agent_1": -0.19832152857676166 } ], "state": [ { "adversary_0(Thief)": [ 0.38, -0.66, -0.46, 0.45, 0.26, 0.88, -0.55, -0.35 ], "agent_0(Elf Wizard)": [ -0.72, -0.43, 0.12, -1.54, -0.72, -0.43, -0.26, -0.88, -0.8, -1.23 ], "agent_1(Human Warrior)": [ 0.09, 0.8, 0.93, -0.3, 0.09, 0.8, 0.55, 0.35, 0.8, 1.23 ] } ] }
[ "round136:[0] It seems my stealthy approach has been noticed. I must act quickly to turn this tide![3]", "round136:[1] Be cautious, my allies! The thief is crafty, and our rewards are at stake![3]", "round136:[2] I'm on it! My warrior's strength shall protect us from the thief's tricks![3]", "round136:[0] You may be strong, but can you catch what you cannot see?[2]", "round136:[1] Use your magic to aid our comrade, and let's end this round with our honor intact![3]" ]
SFSA_0200_000010
round150
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.32, -0.8, -0.52, 0.3, 0.19, 0.73, -0.61, -0.51 ], "agent_0(Elf Wizard)": [ -0.71, -0.43, 0.12, -1.54, -0.71, -0.43, -0.19, -0.73, -0.8, -1.24 ], "agent_1(Human Warrior)": [ 0.09, 0.81, 0.93, -0.29, 0.09, 0.81, 0.61, 0.51, 0.8, 1.24 ] }, "reward": [ { "adversary_0": -0.6030254850309035, "agent_0": -0.2141563366331043, "agent_1": -0.2141563366331043 } ], "state": [ { "adversary_0(Thief)": [ 0.34, -0.74, -0.49, 0.37, 0.22, 0.8, -0.58, -0.44 ], "agent_0(Elf Wizard)": [ -0.72, -0.43, 0.12, -1.54, -0.72, -0.43, -0.22, -0.8, -0.8, -1.24 ], "agent_1(Human Warrior)": [ 0.09, 0.81, 0.93, -0.3, 0.09, 0.81, 0.58, 0.44, 0.8, 1.24 ] } ] }
[ "round178:[0] It seems we're all in a tough spot with these rewards. What's your assessment, agent_0?[1]", "round178:[1] My spellcasting isn't as effective as I'd like. Perhaps a collaborative effort is in order?[0-3]", "round178:[2] I agree with agent_0. We should work together. My warrior skills might be of use in a team[3]", "round178:[0] Very well, but be cautious. I am the Thief, and my moves are unpredictable. Let's plan our next step carefully[1-3]", "round178:[1] Then let's focus on increasing our individual strengths before we make our next move. Agent_1, can you lead the way?[2]" ]
SFSA_0200_000010
round199
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.3, -0.9, -0.54, 0.21, 0.17, 0.64, -0.63, -0.61 ], "agent_0(Elf Wizard)": [ -0.71, -0.43, 0.13, -1.54, -0.71, -0.43, -0.17, -0.64, -0.8, -1.24 ], "agent_1(Human Warrior)": [ 0.09, 0.82, 0.93, -0.29, 0.09, 0.82, 0.63, 0.61, 0.8, 1.24 ] }, "reward": [ { "adversary_0": -0.5788434923570819, "agent_0": -0.24087848945202095, "agent_1": -0.24087848945202095 } ], "state": [ { "adversary_0(Thief)": [ 0.32, -0.8, -0.52, 0.3, 0.19, 0.73, -0.61, -0.51 ], "agent_0(Elf Wizard)": [ -0.71, -0.43, 0.12, -1.54, -0.71, -0.43, -0.19, -0.73, -0.8, -1.24 ], "agent_1(Human Warrior)": [ 0.09, 0.81, 0.93, -0.29, 0.09, 0.81, 0.61, 0.51, 0.8, 1.24 ] } ] }
[ "round179:[0] It seems my stealthy approach has been detected. I must rethink my strategy.[3]", "round179:[1] Our enemy is vulnerable. Let's coordinate our attack to maximize our impact![3]", "round179:[2] I'm ready to strike alongside you, but we must be cautious. The thief is crafty and may have a trick up their sleeve.[3]", "round179:[0] You're right to be cautious, but I won't let that thief outmaneuver us. Let's move in together![1]", "round179:[1] On my mark, we'll engage. Keep your eyes peeled for any sign of a trap![2]" ]
SFSA_0200_000010
round0
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.54, -1.17, -0.03, -1.15, -0.39, -1.07, -0.6, 0.06 ], "agent_0(Elf Wizard)": [ -0.15, -0.1, -0.15, -0.1, 0.36, -0.07, 0.39, 1.07, -0.22, 1.13 ], "agent_1(Human Warrior)": [ 0.07, -1.23, 0.07, -1.23, 0.57, -1.21, 0.6, -0.06, 0.22, -1.13 ] }, "reward": [ { "adversary_0": -1.2853705555158905, "agent_0": 1.1070589196229597, "agent_1": 1.1070589196229597 } ], "state": [ { "adversary_0(Thief)": [ -0.54, -1.17, -0.03, -1.15, -0.39, -1.07, -0.6, 0.06 ], "agent_0(Elf Wizard)": [ -0.15, -0.1, -0.15, -0.1, 0.36, -0.07, 0.39, 1.07, -0.22, 1.13 ], "agent_1(Human Warrior)": [ 0.07, -1.23, 0.07, -1.23, 0.57, -1.21, 0.6, -0.06, 0.22, -1.13 ] } ] }
[ "round0:[0] It seems my stealthy approach has been noticed, I must act quickly![3]", "round0:[1] Watch out, the Thief is trying to make a move![3]", "round0:[2] I'm on it! Let's corner the Thief and end this![3]", "round0:[0] You'll never catch me, I'm too quick![3]", "round0:[1] Don't let him escape, we need to work together![3]" ]
SFSA_0200_000011
round22
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 4 } ], "next_state": { "adversary_0(Thief)": [ -0.54, -1.12, -0.03, -1.1, -0.39, -1.02, -0.6, 0.11 ], "agent_0(Elf Wizard)": [ -0.15, -0.1, -0.15, -0.1, 0.36, -0.07, 0.39, 1.02, -0.22, 1.13 ], "agent_1(Human Warrior)": [ 0.07, -1.23, 0.07, -1.23, 0.57, -1.21, 0.6, -0.11, 0.22, -1.13 ] }, "reward": [ { "adversary_0": -1.240086587961678, "agent_0": 1.0617749520687472, "agent_1": 1.0617749520687472 } ], "state": [ { "adversary_0(Thief)": [ -0.54, -1.17, -0.03, -1.15, -0.39, -1.07, -0.6, 0.06 ], "agent_0(Elf Wizard)": [ -0.15, -0.1, -0.15, -0.1, 0.36, -0.07, 0.39, 1.07, -0.22, 1.13 ], "agent_1(Human Warrior)": [ 0.07, -1.23, 0.07, -1.23, 0.57, -1.21, 0.6, -0.06, 0.22, -1.13 ] } ] }
[ "round15:[0] It seems my stealth attack was unsuccessful. I must regroup and try again[3]", "round15:[1] Our enemy is weakened, but we must stay vigilant. Let's prepare our defenses[3]", "round15:[2] I'll take the front, you two cover the flanks. We can't let the thief get away this time[3]", "round15:[0] You have my arrows at your back, agent_1. Let's finish this[1]", "round15:[1] With magic on our side and strength in our unity, we'll overcome the adversary[3]" ]
SFSA_0200_000011
round23
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.54, -1.03, -0.03, -1.01, -0.39, -0.93, -0.6, 0.25 ], "agent_0(Elf Wizard)": [ -0.15, -0.1, -0.15, -0.1, 0.36, -0.07, 0.39, 0.93, -0.22, 1.18 ], "agent_1(Human Warrior)": [ 0.07, -1.28, 0.07, -1.28, 0.57, -1.26, 0.6, -0.25, 0.22, -1.18 ] }, "reward": [ { "adversary_0": -1.161770733315765, "agent_0": 0.9834590974228342, "agent_1": 0.9834590974228342 } ], "state": [ { "adversary_0(Thief)": [ -0.54, -1.12, -0.03, -1.1, -0.39, -1.02, -0.6, 0.11 ], "agent_0(Elf Wizard)": [ -0.15, -0.1, -0.15, -0.1, 0.36, -0.07, 0.39, 1.02, -0.22, 1.13 ], "agent_1(Human Warrior)": [ 0.07, -1.23, 0.07, -1.23, 0.57, -1.21, 0.6, -0.11, 0.22, -1.13 ] } ] }
[ "round16:[0] It seems my stealthy approach has been noticed. I must act quickly to turn this tide![3]", "round16:[1] Be on guard, my allies! The Thief is trying to make a move. We must coordinate our actions![2]", "round16:[2] Roger that, Wizard! I'll try to intercept the Thief and keep it from reaching our positions![0]", "round16:[0] Cunning plan, Warrior. I'll cast a spell to support you from the rear![1]", "round16:[1] Let's do this! Together we stand, divided we fall![3]" ]
SFSA_0200_000011
round27
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.54, -0.92, -0.03, -0.89, -0.39, -0.82, -0.6, 0.4 ], "agent_0(Elf Wizard)": [ -0.15, -0.1, -0.15, -0.1, 0.36, -0.07, 0.39, 0.82, -0.22, 1.22 ], "agent_1(Human Warrior)": [ 0.07, -1.32, 0.07, -1.32, 0.57, -1.3, 0.6, -0.4, 0.22, -1.22 ] }, "reward": [ { "adversary_0": -1.0604867815909913, "agent_0": 0.8821751456980605, "agent_1": 0.8821751456980605 } ], "state": [ { "adversary_0(Thief)": [ -0.54, -1.03, -0.03, -1.01, -0.39, -0.93, -0.6, 0.25 ], "agent_0(Elf Wizard)": [ -0.15, -0.1, -0.15, -0.1, 0.36, -0.07, 0.39, 0.93, -0.22, 1.18 ], "agent_1(Human Warrior)": [ 0.07, -1.28, 0.07, -1.28, 0.57, -1.26, 0.6, -0.25, 0.22, -1.18 ] } ] }
[ "round18:[0] It seems my stealth attack was unsuccessful. I must refine my strategy.[3]", "round18:[1] The Thief's movements are predictable. We should coordinate our actions to corner them.[2]", "round18:[2] Agreed, Agent_0. Let's use our combined strength to outmaneuver the adversary.[0]", "round18:[0] Very well, I'll prepare my defenses. Be ready to strike![1]", "round18:[1] On your mark, Agent_1. Let's finish this![3]" ]
SFSA_0200_000011
round28
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.54, -0.83, -0.03, -0.81, -0.39, -0.73, -0.6, 0.52 ], "agent_0(Elf Wizard)": [ -0.15, -0.1, -0.15, -0.1, 0.36, -0.07, 0.39, 0.73, -0.22, 1.25 ], "agent_1(Human Warrior)": [ 0.07, -1.35, 0.07, -1.35, 0.57, -1.32, 0.6, -0.52, 0.22, -1.25 ] }, "reward": [ { "adversary_0": -0.9865951266120555, "agent_0": 0.8082834907191248, "agent_1": 0.8082834907191248 } ], "state": [ { "adversary_0(Thief)": [ -0.54, -0.92, -0.03, -0.89, -0.39, -0.82, -0.6, 0.4 ], "agent_0(Elf Wizard)": [ -0.15, -0.1, -0.15, -0.1, 0.36, -0.07, 0.39, 0.82, -0.22, 1.22 ], "agent_1(Human Warrior)": [ 0.07, -1.32, 0.07, -1.32, 0.57, -1.3, 0.6, -0.4, 0.22, -1.22 ] } ] }
[ "round19:[0] It seems my stealthy approach has been detected. I must act quickly to secure the treasure![3]", "round19:[1] Be on guard, my allies! The thief is attempting to make off with the prize. We must stop him![3]", "round19:[2] I'm on it! My warrior's strength will be the thief's downfall![0]" ]
SFSA_0200_000011
round86
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 3 } ], "next_state": { "adversary_0(Thief)": [ -0.54, -0.81, -0.03, -0.79, -0.39, -0.72, -0.6, 0.55 ], "agent_0(Elf Wizard)": [ -0.15, -0.1, -0.15, -0.1, 0.36, -0.07, 0.39, 0.72, -0.22, 1.27 ], "agent_1(Human Warrior)": [ 0.07, -1.37, 0.07, -1.37, 0.57, -1.34, 0.6, -0.55, 0.22, -1.27 ] }, "reward": [ { "adversary_0": -0.9739958240390868, "agent_0": 0.795684188146156, "agent_1": 0.795684188146156 } ], "state": [ { "adversary_0(Thief)": [ -0.54, -0.83, -0.03, -0.81, -0.39, -0.73, -0.6, 0.52 ], "agent_0(Elf Wizard)": [ -0.15, -0.1, -0.15, -0.1, 0.36, -0.07, 0.39, 0.73, -0.22, 1.25 ], "agent_1(Human Warrior)": [ 0.07, -1.35, 0.07, -1.35, 0.57, -1.32, 0.6, -0.52, 0.22, -1.25 ] } ] }
[ "round25:[0] It seems my stealthy approach has been noticed. I must act quickly to secure the treasure![3]", "round25:[1] Alert! The Thief is moving in on the treasure. We must intercept![3]", "round25:[2] I'm on it! Let's corner the Thief and protect the loot![0]" ]
SFSA_0200_000011
round87
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.54, -0.85, -0.03, -0.83, -0.39, -0.76, -0.6, 0.48 ], "agent_0(Elf Wizard)": [ -0.15, -0.1, -0.15, -0.1, 0.36, -0.07, 0.39, 0.76, -0.22, 1.24 ], "agent_1(Human Warrior)": [ 0.07, -1.33, 0.07, -1.33, 0.57, -1.31, 0.6, -0.48, 0.22, -1.24 ] }, "reward": [ { "adversary_0": -1.0065707462889615, "agent_0": 0.8282591103960307, "agent_1": 0.8282591103960307 } ], "state": [ { "adversary_0(Thief)": [ -0.54, -0.81, -0.03, -0.79, -0.39, -0.72, -0.6, 0.55 ], "agent_0(Elf Wizard)": [ -0.15, -0.1, -0.15, -0.1, 0.36, -0.07, 0.39, 0.72, -0.22, 1.27 ], "agent_1(Human Warrior)": [ 0.07, -1.37, 0.07, -1.37, 0.57, -1.34, 0.6, -0.55, 0.22, -1.27 ] } ] }
[ "round26:[0] It seems my stealthy approach has been noticed. I must act quickly![3]", "round26:[1] The thief is moving into position. We should coordinate our actions to corner them![3]", "round26:[2] I'm on it! I'll try to flush them out while you cast your spells, agent_0![0]", "round26:[0] A sound plan, agent_1. Let's execute it![3]", "round26:[1] Be ready, my magic is at your disposal![3]" ]
SFSA_0200_000011
round131
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.54, -0.93, -0.03, -0.91, -0.39, -0.83, -0.6, 0.38 ], "agent_0(Elf Wizard)": [ -0.15, -0.1, -0.15, -0.1, 0.36, -0.07, 0.39, 0.83, -0.22, 1.21 ], "agent_1(Human Warrior)": [ 0.07, -1.31, 0.07, -1.31, 0.57, -1.28, 0.6, -0.38, 0.22, -1.21 ] }, "reward": [ { "adversary_0": -1.0743326541728175, "agent_0": 0.8960210182798868, "agent_1": 0.8960210182798868 } ], "state": [ { "adversary_0(Thief)": [ -0.54, -0.85, -0.03, -0.83, -0.39, -0.76, -0.6, 0.48 ], "agent_0(Elf Wizard)": [ -0.15, -0.1, -0.15, -0.1, 0.36, -0.07, 0.39, 0.76, -0.22, 1.24 ], "agent_1(Human Warrior)": [ 0.07, -1.33, 0.07, -1.33, 0.57, -1.31, 0.6, -0.48, 0.22, -1.24 ] } ] }
[ "round78:[0] It seems my stealthy approach has been detected. I must find a new strategy![3]", "round78:[1] The Thief is on the move. We should be cautious and stick together to corner them![3]", "round78:[2] Agreed. Let's flank them, I'll create a diversion while you, Agent_1, can take the lead![0]", "round78:[0] You have my support, Agent_1. Let's synchronize our moves to ensure success![2]", "round78:[1] Remember, our goal is to work together. Let's not let the Thief slip away again![3]" ]
SFSA_0200_000011
round177
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.54, -0.94, -0.03, -0.92, -0.39, -0.84, -0.6, 0.35 ], "agent_0(Elf Wizard)": [ -0.15, -0.1, -0.15, -0.1, 0.36, -0.07, 0.39, 0.84, -0.22, 1.19 ], "agent_1(Human Warrior)": [ 0.07, -1.29, 0.07, -1.29, 0.57, -1.27, 0.6, -0.35, 0.22, -1.19 ] }, "reward": [ { "adversary_0": -1.0823891437677018, "agent_0": 0.904077507874771, "agent_1": 0.904077507874771 } ], "state": [ { "adversary_0(Thief)": [ -0.54, -0.93, -0.03, -0.91, -0.39, -0.83, -0.6, 0.38 ], "agent_0(Elf Wizard)": [ -0.15, -0.1, -0.15, -0.1, 0.36, -0.07, 0.39, 0.83, -0.22, 1.21 ], "agent_1(Human Warrior)": [ 0.07, -1.31, 0.07, -1.31, 0.57, -1.28, 0.6, -0.38, 0.22, -1.21 ] } ] }
[ "round79:[0] It seems my stealthy approach has been detected. I must find a new way to evade the agents.[3]", "round79:[1] Watch out, agent_1! The thief is trying to find a way to sneak past us. Let's keep our eyes open![2]", "round79:[2] Roger that, agent_0! I'll take a defensive stance and be ready to intercept any move the adversary makes.[3]", "round79:[0] You won't catch me so easily. I have a few tricks up my sleeve still![3]", "round79:[1] We're prepared for anything, adversary_0. Your tricks won't fool us![3]" ]
SFSA_0200_000011
round178
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.54, -0.9, -0.03, -0.87, -0.39, -0.8, -0.65, 0.38 ], "agent_0(Elf Wizard)": [ -0.15, -0.1, -0.15, -0.1, 0.36, -0.07, 0.39, 0.8, -0.27, 1.18 ], "agent_1(Human Warrior)": [ 0.12, -1.27, 0.12, -1.27, 0.62, -1.25, 0.65, -0.38, 0.27, -1.18 ] }, "reward": [ { "adversary_0": -1.0451968107818481, "agent_0": 0.8668851748889174, "agent_1": 0.8668851748889174 } ], "state": [ { "adversary_0(Thief)": [ -0.54, -0.94, -0.03, -0.92, -0.39, -0.84, -0.6, 0.35 ], "agent_0(Elf Wizard)": [ -0.15, -0.1, -0.15, -0.1, 0.36, -0.07, 0.39, 0.84, -0.22, 1.19 ], "agent_1(Human Warrior)": [ 0.07, -1.29, 0.07, -1.29, 0.57, -1.27, 0.6, -0.35, 0.22, -1.19 ] } ] }
[ "round93:[0] It seems my stealth attack was unsuccessful. I must refine my strategy.[3]", "round93:[1] The Wizard's magic is strong, and the Warrior's might is unyielding. We must work together to overcome the adversary![3]", "round93:[2] Indeed, our combined efforts have protected us from the Thief's cunning. Let's maintain our vigilance![3]" ]
SFSA_0200_000011
round179
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.54, -0.82, -0.03, -0.79, -0.39, -0.72, -0.69, 0.45 ], "agent_0(Elf Wizard)": [ -0.15, -0.1, -0.15, -0.1, 0.36, -0.07, 0.39, 0.72, -0.3, 1.17 ], "agent_1(Human Warrior)": [ 0.15, -1.26, 0.15, -1.26, 0.66, -1.24, 0.69, -0.45, 0.3, -1.17 ] }, "reward": [ { "adversary_0": -0.9754350838442476, "agent_0": 0.7971234479513168, "agent_1": 0.7971234479513168 } ], "state": [ { "adversary_0(Thief)": [ -0.54, -0.9, -0.03, -0.87, -0.39, -0.8, -0.65, 0.38 ], "agent_0(Elf Wizard)": [ -0.15, -0.1, -0.15, -0.1, 0.36, -0.07, 0.39, 0.8, -0.27, 1.18 ], "agent_1(Human Warrior)": [ 0.12, -1.27, 0.12, -1.27, 0.62, -1.25, 0.65, -0.38, 0.27, -1.18 ] } ] }
[ "round94:[0] It seems my stealthy approach has been detected. I must refine my tactics.[3]", "round94:[1] Our enemy is cunning, but together we can overcome. I'll cast a spell to aid us![3]", "round94:[2] With your magic and my might, we make a formidable team. Let's press the attack![3]", "round94:[0] You may have the upper hand for now, but I've not yet played all my cards![3]", "round94:[1] Be cautious, my friend. We do not know what tricks the thief may have up their sleeve.[2]" ]
SFSA_0200_000011
round199
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.54, -0.8, -0.03, -0.78, -0.39, -0.71, -0.72, 0.45 ], "agent_0(Elf Wizard)": [ -0.15, -0.1, -0.15, -0.1, 0.36, -0.07, 0.39, 0.71, -0.33, 1.16 ], "agent_1(Human Warrior)": [ 0.18, -1.26, 0.18, -1.26, 0.69, -1.23, 0.72, -0.45, 0.33, -1.16 ] }, "reward": [ { "adversary_0": -0.9656670073457193, "agent_0": 0.7873553714527886, "agent_1": 0.7873553714527886 } ], "state": [ { "adversary_0(Thief)": [ -0.54, -0.82, -0.03, -0.79, -0.39, -0.72, -0.69, 0.45 ], "agent_0(Elf Wizard)": [ -0.15, -0.1, -0.15, -0.1, 0.36, -0.07, 0.39, 0.72, -0.3, 1.17 ], "agent_1(Human Warrior)": [ 0.15, -1.26, 0.15, -1.26, 0.66, -1.24, 0.69, -0.45, 0.3, -1.17 ] } ] }
[ "round103:[0] It seems my stealthy approach has been noticed. I must retreat and regroup![3]", "round103:[1] Our enemy is on the run. Now's the time to press our advantage![3]", "round103:[2] I'll follow your lead, but let's be cautious. We don't want to walk into a trap![3]" ]
SFSA_0200_000011
round0
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.26, 0.17, 0.54, 0.12, -0.4, -0.01, 0.09, -0.39 ], "agent_0(Elf Wizard)": [ 0.14, 0.18, 0.14, 0.18, 0.94, 0.12, 0.4, 0.01, 0.49, -0.38 ], "agent_1(Human Warrior)": [ -0.36, 0.56, -0.36, 0.56, 0.44, 0.5, -0.09, 0.39, -0.49, 0.38 ] }, "reward": [ { "adversary_0": -0.313619076556791, "agent_0": 0.08717609232370921, "agent_1": 0.08717609232370921 } ], "state": [ { "adversary_0(Thief)": [ -0.26, 0.17, 0.54, 0.12, -0.4, -0.01, 0.09, -0.39 ], "agent_0(Elf Wizard)": [ 0.14, 0.18, 0.14, 0.18, 0.94, 0.12, 0.4, 0.01, 0.49, -0.38 ], "agent_1(Human Warrior)": [ -0.36, 0.56, -0.36, 0.56, 0.44, 0.5, -0.09, 0.39, -0.49, 0.38 ] } ] }
[ "round0:[0] It seems my stealthy approach has been noticed. I must act quickly to turn this tide![3]", "round0:[1] Alert! The Thief is trying to make a move. We should coordinate our actions to counter![3]", "round0:[2] I'm on it! Let's use our combined strength to corner the Thief and keep them at bay![0]" ]
SFSA_0200_000012
round8
{ "actions": [ { "adversary_0": 4, "agent_0": 3, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.26, 0.12, 0.54, 0.07, -0.4, -0.06, 0.09, -0.44 ], "agent_0(Elf Wizard)": [ 0.14, 0.18, 0.14, 0.18, 0.94, 0.12, 0.4, 0.06, 0.49, -0.38 ], "agent_1(Human Warrior)": [ -0.36, 0.56, -0.36, 0.56, 0.44, 0.5, -0.09, 0.44, -0.49, 0.38 ] }, "reward": [ { "adversary_0": -0.2892048992801683, "agent_0": 0.0627619150470865, "agent_1": 0.0627619150470865 } ], "state": [ { "adversary_0(Thief)": [ -0.26, 0.17, 0.54, 0.12, -0.4, -0.01, 0.09, -0.39 ], "agent_0(Elf Wizard)": [ 0.14, 0.18, 0.14, 0.18, 0.94, 0.12, 0.4, 0.01, 0.49, -0.38 ], "agent_1(Human Warrior)": [ -0.36, 0.56, -0.36, 0.56, 0.44, 0.5, -0.09, 0.39, -0.49, 0.38 ] } ] }
[ "round15:[0]It seems my stealth attack was unsuccessful. I must try a different tactic![3]", "round15:[1]Be on your guard, agent_1. The thief is looking for an opening. Let's coordinate our actions![2]", "round15:[2]Understood, agent_0. Let's keep the thief at bay and look for opportunities to strike![3]", "round15:[0]You won't catch me off guard again, agents![1]", "round15:[1]We'll see about that. Agent_1, prepare to strike if the thief makes a move![2]" ]
SFSA_0200_000012
round9
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.26, 0.03, 0.54, -0.02, -0.4, -0.19, 0.09, -0.52 ], "agent_0(Elf Wizard)": [ 0.14, 0.23, 0.14, 0.23, 0.94, 0.17, 0.4, 0.19, 0.49, -0.33 ], "agent_1(Human Warrior)": [ -0.36, 0.56, -0.36, 0.56, 0.44, 0.5, -0.09, 0.52, -0.49, 0.33 ] }, "reward": [ { "adversary_0": -0.2644147949632523, "agent_0": -0.0033004013304613333, "agent_1": -0.0033004013304613333 } ], "state": [ { "adversary_0(Thief)": [ -0.26, 0.12, 0.54, 0.07, -0.4, -0.06, 0.09, -0.44 ], "agent_0(Elf Wizard)": [ 0.14, 0.18, 0.14, 0.18, 0.94, 0.12, 0.4, 0.06, 0.49, -0.38 ], "agent_1(Human Warrior)": [ -0.36, 0.56, -0.36, 0.56, 0.44, 0.5, -0.09, 0.44, -0.49, 0.38 ] } ] }
[ "round16:[0] It seems my stealthy approach has not gone unnoticed. I must refine my tactics.[3]", "round16:[1] The Thief is trying to be sly, but I can sense their movements. Let's keep a close eye on them![2]", "round16:[2] I'm on it! Together we can outsmart the adversary. Let's coordinate our next move![1]", "round16:[0] You may have noticed me, but I still have a few tricks up my sleeve. Prepare yourselves![3]", "round16:[1] We're ready for anything you throw at us. Your tricks won't fool us![0]" ]
SFSA_0200_000012
round81
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 3 } ], "next_state": { "adversary_0(Thief)": [ -0.26, -0.08, 0.54, -0.14, -0.4, -0.35, 0.09, -0.64 ], "agent_0(Elf Wizard)": [ 0.14, 0.27, 0.14, 0.27, 0.94, 0.21, 0.4, 0.35, 0.49, -0.29 ], "agent_1(Human Warrior)": [ -0.36, 0.56, -0.36, 0.56, 0.44, 0.5, -0.09, 0.64, -0.49, 0.29 ] }, "reward": [ { "adversary_0": -0.27434621015904626, "agent_0": -0.02606838209677287, "agent_1": -0.02606838209677287 } ], "state": [ { "adversary_0(Thief)": [ -0.26, 0.03, 0.54, -0.02, -0.4, -0.19, 0.09, -0.52 ], "agent_0(Elf Wizard)": [ 0.14, 0.23, 0.14, 0.23, 0.94, 0.17, 0.4, 0.19, 0.49, -0.33 ], "agent_1(Human Warrior)": [ -0.36, 0.56, -0.36, 0.56, 0.44, 0.5, -0.09, 0.52, -0.49, 0.33 ] } ] }
[ "round18:[0] It seems my stealthy approach has been detected. I must act quickly to turn this tide![3]", "round18:[1] Be on your guard, allies! The thief is trying to make a move. Let's coordinate our efforts to counter![3]", "round18:[2] I'm ready to strike alongside you, Wizard. The warrior and I will provide a distraction![1]", "round18:[0] You won't catch me that easily! I have a few tricks up my sleeve still![3]", "round18:[1] Keep your eyes peeled, everyone. The thief is crafty, but together we can overcome![2]" ]
SFSA_0200_000012
round82
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.26, -0.22, 0.54, -0.27, -0.4, -0.51, 0.09, -0.83 ], "agent_0(Elf Wizard)": [ 0.14, 0.29, 0.14, 0.29, 0.94, 0.24, 0.4, 0.51, 0.49, -0.31 ], "agent_1(Human Warrior)": [ -0.36, 0.61, -0.36, 0.61, 0.44, 0.55, -0.09, 0.83, -0.49, 0.31 ] }, "reward": [ { "adversary_0": -0.3407238737029468, "agent_0": 0.015104838555327793, "agent_1": 0.015104838555327793 } ], "state": [ { "adversary_0(Thief)": [ -0.26, -0.08, 0.54, -0.14, -0.4, -0.35, 0.09, -0.64 ], "agent_0(Elf Wizard)": [ 0.14, 0.27, 0.14, 0.27, 0.94, 0.21, 0.4, 0.35, 0.49, -0.29 ], "agent_1(Human Warrior)": [ -0.36, 0.56, -0.36, 0.56, 0.44, 0.5, -0.09, 0.64, -0.49, 0.29 ] } ] }
[ "round19:[0] It seems my stealthy approach has been detected. I must find a new way to evade the agents.[3]", "round19:[1] I sense the adversary's presence is weakening. We should press our advantage and work together to corner them![3]", "round19:[2] I'm on your tail, Wizard! Let's coordinate our attacks and take down the Thief![3]" ]
SFSA_0200_000012
round122
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 3 } ], "next_state": { "adversary_0(Thief)": [ -0.26, -0.37, 0.54, -0.42, -0.4, -0.69, 0.09, -1.02 ], "agent_0(Elf Wizard)": [ 0.14, 0.32, 0.14, 0.32, 0.94, 0.26, 0.4, 0.69, 0.49, -0.33 ], "agent_1(Human Warrior)": [ -0.36, 0.65, -0.36, 0.65, 0.44, 0.59, -0.09, 1.02, -0.49, 0.33 ] }, "reward": [ { "adversary_0": -0.45361552668520183, "agent_0": 0.1087966094750869, "agent_1": 0.1087966094750869 } ], "state": [ { "adversary_0(Thief)": [ -0.26, -0.22, 0.54, -0.27, -0.4, -0.51, 0.09, -0.83 ], "agent_0(Elf Wizard)": [ 0.14, 0.29, 0.14, 0.29, 0.94, 0.24, 0.4, 0.51, 0.49, -0.31 ], "agent_1(Human Warrior)": [ -0.36, 0.61, -0.36, 0.61, 0.44, 0.55, -0.09, 0.83, -0.49, 0.31 ] } ] }
[ "round25:[0] It seems my stealthy approach has been detected. I must act swiftly to turn this tide![3]", "round25:[1] Watch out, everyone! The thief is on the move. Let's coordinate our actions to corner them![3]", "round25:[2] I'm ready to cast a spell to aid in the pursuit. Where should I focus my magic?[3]", "round25:[0] Try to corner me, will you? I'll show you the error of your ways![1]", "round25:[1] I'm closing in! Don't let the thief getaway. We have them cornered now![2]" ]
SFSA_0200_000012
round123
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.26, -0.53, 0.54, -0.59, -0.4, -0.87, 0.09, -1.26 ], "agent_0(Elf Wizard)": [ 0.14, 0.33, 0.14, 0.33, 0.94, 0.28, 0.4, 0.87, 0.49, -0.39 ], "agent_1(Human Warrior)": [ -0.36, 0.72, -0.36, 0.72, 0.44, 0.67, -0.09, 1.26, -0.49, 0.39 ] }, "reward": [ { "adversary_0": -0.5954187508497879, "agent_0": 0.23606053836262636, "agent_1": 0.23606053836262636 } ], "state": [ { "adversary_0(Thief)": [ -0.26, -0.37, 0.54, -0.42, -0.4, -0.69, 0.09, -1.02 ], "agent_0(Elf Wizard)": [ 0.14, 0.32, 0.14, 0.32, 0.94, 0.26, 0.4, 0.69, 0.49, -0.33 ], "agent_1(Human Warrior)": [ -0.36, 0.65, -0.36, 0.65, 0.44, 0.59, -0.09, 1.02, -0.49, 0.33 ] } ] }
[ "round26:[0] It seems my stealthy approach has been noticed. I must act swiftly to secure the treasure![3]", "round26:[1] Watch out, the Thief is moving in! We need to protect the treasure and support each other![2]", "round26:[2] I'm on it! Let's corner the Thief and keep him away from the loot![0]", "round26:[0] You'll have to catch me first! I'm too quick for the likes of you![1]", "round26:[1] Don't underestimate us, Thief! We'll bring you to justice![3]" ]
SFSA_0200_000012
round124
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.26, -0.71, 0.54, -0.76, -0.4, -1.05, 0.09, -1.49 ], "agent_0(Elf Wizard)": [ 0.14, 0.34, 0.14, 0.34, 0.94, 0.29, 0.4, 1.05, 0.49, -0.44 ], "agent_1(Human Warrior)": [ -0.36, 0.78, -0.36, 0.78, 0.44, 0.73, -0.09, 1.49, -0.49, 0.44 ] }, "reward": [ { "adversary_0": -0.7548891753792907, "agent_0": 0.38455756749731584, "agent_1": 0.38455756749731584 } ], "state": [ { "adversary_0(Thief)": [ -0.26, -0.53, 0.54, -0.59, -0.4, -0.87, 0.09, -1.26 ], "agent_0(Elf Wizard)": [ 0.14, 0.33, 0.14, 0.33, 0.94, 0.28, 0.4, 0.87, 0.49, -0.39 ], "agent_1(Human Warrior)": [ -0.36, 0.72, -0.36, 0.72, 0.44, 0.67, -0.09, 1.26, -0.49, 0.39 ] } ] }
[ "round78:[0] It seems my stealthy approach has been detected. I must refine my tactics.[3]", "round78:[1] The wizard's magic is strong, but we must not let our guard down. Let's keep a close eye on the thief![2]", "round78:[2] I'm on it! The warrior's strength is with us. Together we can overcome the adversary![1]", "round78:[0] You may have noticed me, but I won't make the same mistake again. Prepare for my next move![3]", "round78:[3] We're ready for anything you throw at us, adversary![0]" ]
SFSA_0200_000012
round199
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.26, -0.79, 0.54, -0.84, -0.4, -1.14, 0.09, -1.61 ], "agent_0(Elf Wizard)": [ 0.14, 0.35, 0.14, 0.35, 0.94, 0.3, 0.4, 1.14, 0.49, -0.47 ], "agent_1(Human Warrior)": [ -0.36, 0.83, -0.36, 0.83, 0.44, 0.77, -0.09, 1.61, -0.49, 0.47 ] }, "reward": [ { "adversary_0": -0.8303545095086698, "agent_0": 0.4517575474204225, "agent_1": 0.4517575474204225 } ], "state": [ { "adversary_0(Thief)": [ -0.26, -0.71, 0.54, -0.76, -0.4, -1.05, 0.09, -1.49 ], "agent_0(Elf Wizard)": [ 0.14, 0.34, 0.14, 0.34, 0.94, 0.29, 0.4, 1.05, 0.49, -0.44 ], "agent_1(Human Warrior)": [ -0.36, 0.78, -0.36, 0.78, 0.44, 0.73, -0.09, 1.49, -0.49, 0.44 ] } ] }
[ "round79:[0] It seems my stealthy approach has been noticed. I must retreat and regroup.[3]", "round79:[1] Our combined efforts have pushed back the adversary. Let's maintain our vigilance![3]", "round79:[2] I'll keep my guard up. That Thief won't catch me off-guard again![3]" ]
SFSA_0200_000012
round0
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.03, -0.75, -1.59, -0.3, -0.24, -0.18, -0.52, -1.54 ], "agent_0(Elf Wizard)": [ 0.21, -0.57, 0.21, -0.57, -1.35, -0.12, 0.24, 0.18, -0.28, -1.36 ], "agent_1(Human Warrior)": [ 0.49, 0.78, 0.49, 0.78, -1.08, 1.23, 0.52, 1.54, 0.28, 1.36 ] }, "reward": [ { "adversary_0": -0.751005518920978, "agent_0": 0.142515889861335, "agent_1": 0.142515889861335 } ], "state": [ { "adversary_0(Thief)": [ -0.03, -0.75, -1.59, -0.3, -0.24, -0.18, -0.52, -1.54 ], "agent_0(Elf Wizard)": [ 0.21, -0.57, 0.21, -0.57, -1.35, -0.12, 0.24, 0.18, -0.28, -1.36 ], "agent_1(Human Warrior)": [ 0.49, 0.78, 0.49, 0.78, -1.08, 1.23, 0.52, 1.54, 0.28, 1.36 ] } ] }
[ "round0:[0] It seems my stealth approach has not gone unnoticed. I must try a different tactic.[3]", "round0:[1] Watch out, the Thief is trying to change his strategy! We should stick together and not let him divide us.[3]", "round0:[2] I agree. Let's keep our eyes on the Thief and cover each other's backs. Strength in numbers![3]" ]
SFSA_0200_000013
round5
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.03, -0.8, -1.59, -0.35, -0.24, -0.23, -0.52, -1.59 ], "agent_0(Elf Wizard)": [ 0.21, -0.57, 0.21, -0.57, -1.35, -0.12, 0.24, 0.23, -0.28, -1.36 ], "agent_1(Human Warrior)": [ 0.49, 0.78, 0.49, 0.78, -1.08, 1.23, 0.52, 1.59, 0.28, 1.36 ] }, "reward": [ { "adversary_0": -0.8009713317579797, "agent_0": 0.19248170269833675, "agent_1": 0.19248170269833675 } ], "state": [ { "adversary_0(Thief)": [ -0.03, -0.75, -1.59, -0.3, -0.24, -0.18, -0.52, -1.54 ], "agent_0(Elf Wizard)": [ 0.21, -0.57, 0.21, -0.57, -1.35, -0.12, 0.24, 0.18, -0.28, -1.36 ], "agent_1(Human Warrior)": [ 0.49, 0.78, 0.49, 0.78, -1.08, 1.23, 0.52, 1.54, 0.28, 1.36 ] } ] }
[ "round15:[0] It seems my stealth attack was unsuccessful. I must regroup and try again![3]", "round15:[1] Be on your guard, allies! The thief is cunning and may strike again![3]", "round15:[2] I'm ready for the next move. Let's work together to protect each other![3]" ]
SFSA_0200_000013
round6
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.03, -0.89, -1.59, -0.44, -0.24, -0.32, -0.57, -1.67 ], "agent_0(Elf Wizard)": [ 0.21, -0.57, 0.21, -0.57, -1.35, -0.12, 0.24, 0.32, -0.33, -1.36 ], "agent_1(Human Warrior)": [ 0.54, 0.78, 0.54, 0.78, -1.03, 1.23, 0.57, 1.67, 0.33, 1.36 ] }, "reward": [ { "adversary_0": -0.8884207605537053, "agent_0": 0.27993113149406235, "agent_1": 0.27993113149406235 } ], "state": [ { "adversary_0(Thief)": [ -0.03, -0.8, -1.59, -0.35, -0.24, -0.23, -0.52, -1.59 ], "agent_0(Elf Wizard)": [ 0.21, -0.57, 0.21, -0.57, -1.35, -0.12, 0.24, 0.23, -0.28, -1.36 ], "agent_1(Human Warrior)": [ 0.49, 0.78, 0.49, 0.78, -1.08, 1.23, 0.52, 1.59, 0.28, 1.36 ] } ] }
[ "round16:[0] It seems my stealth attack was unsuccessful. I must rethink my strategy![3]", "round16:[1] The Thief is vulnerable. Let's work together to corner them![3]", "round16:[2] I'll charge ahead and draw their attention![0]" ]
SFSA_0200_000013
round12
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 2 } ], "next_state": { "adversary_0(Thief)": [ -0.03, -1, -1.59, -0.56, -0.24, -0.43, -0.6, -1.79 ], "agent_0(Elf Wizard)": [ 0.21, -0.57, 0.21, -0.57, -1.35, -0.12, 0.24, 0.43, -0.37, -1.36 ], "agent_1(Human Warrior)": [ 0.58, 0.78, 0.58, 0.78, -0.99, 1.23, 0.6, 1.79, 0.37, 1.36 ] }, "reward": [ { "adversary_0": -1.003992450603944, "agent_0": 0.39550282154430094, "agent_1": 0.39550282154430094 } ], "state": [ { "adversary_0(Thief)": [ -0.03, -0.89, -1.59, -0.44, -0.24, -0.32, -0.57, -1.67 ], "agent_0(Elf Wizard)": [ 0.21, -0.57, 0.21, -0.57, -1.35, -0.12, 0.24, 0.32, -0.33, -1.36 ], "agent_1(Human Warrior)": [ 0.54, 0.78, 0.54, 0.78, -1.03, 1.23, 0.57, 1.67, 0.33, 1.36 ] } ] }
[ "round18:[0] It seems my stealth attack was not as effective as I'd hoped. I must try a different tactic![3]", "round18:[1] The Thief is on the move. Be vigilant, my allies![3]", "round18:[2] I'm on it! Let's corner them and finish this![0]" ]
SFSA_0200_000013
round13
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.03, -1.14, -1.59, -0.69, -0.24, -0.57, -0.58, -1.93 ], "agent_0(Elf Wizard)": [ 0.21, -0.57, 0.21, -0.57, -1.35, -0.12, 0.24, 0.57, -0.34, -1.36 ], "agent_1(Human Warrior)": [ 0.55, 0.78, 0.55, 0.78, -1.01, 1.23, 0.58, 1.93, 0.34, 1.36 ] }, "reward": [ { "adversary_0": -1.140662107113047, "agent_0": 0.532172478053404, "agent_1": 0.532172478053404 } ], "state": [ { "adversary_0(Thief)": [ -0.03, -1, -1.59, -0.56, -0.24, -0.43, -0.6, -1.79 ], "agent_0(Elf Wizard)": [ 0.21, -0.57, 0.21, -0.57, -1.35, -0.12, 0.24, 0.43, -0.37, -1.36 ], "agent_1(Human Warrior)": [ 0.58, 0.78, 0.58, 0.78, -0.99, 1.23, 0.6, 1.79, 0.37, 1.36 ] } ] }
[ "round19:[0] It seems my stealthy approach has been detected. I must find a new way to strike![3]", "round19:[1] Our enemy is cunning, but together we can overcome. I sense the thief's presence is weakened. Let's press on![3]", "round19:[2] I'll take the front, protect the wizard and allow him to cast his spells![1]", "round19:[0] You have my gratitude, warrior. I'll use this opportunity to plan my next move![2]", "round19:[1] Focus your attacks, and I'll support with magic. Let's end this![0]" ]
SFSA_0200_000013
round23
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 3 } ], "next_state": { "adversary_0(Thief)": [ -0.03, -1.29, -1.59, -0.85, -0.24, -0.72, -0.57, -2.08 ], "agent_0(Elf Wizard)": [ 0.21, -0.57, 0.21, -0.57, -1.35, -0.12, 0.24, 0.72, -0.33, -1.36 ], "agent_1(Human Warrior)": [ 0.54, 0.78, 0.54, 0.78, -1.03, 1.23, 0.57, 2.08, 0.33, 1.36 ] }, "reward": [ { "adversary_0": -1.2931586452527426, "agent_0": 0.6846690161930996, "agent_1": 0.6846690161930996 } ], "state": [ { "adversary_0(Thief)": [ -0.03, -1.14, -1.59, -0.69, -0.24, -0.57, -0.58, -1.93 ], "agent_0(Elf Wizard)": [ 0.21, -0.57, 0.21, -0.57, -1.35, -0.12, 0.24, 0.57, -0.34, -1.36 ], "agent_1(Human Warrior)": [ 0.55, 0.78, 0.55, 0.78, -1.01, 1.23, 0.58, 1.93, 0.34, 1.36 ] } ] }
[ "round25:[0] It seems my stealthy approach has been detected. I must find another way to secure the treasure![3]", "round25:[1] Keep your guard up, agent_0! The Thief is on the move, and their intentions are clear.[3]", "round25:[2] I'm on it, agent_1! Let's corner the Thief before they can make their move![3]", "round25:[0] You'll have to catch me first, agents![3]", "round25:[1] We'll stop you, adversary_0! Agent_2, can you cast a spell to slow them down?[3]" ]
SFSA_0200_000013
round24
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.03, -1.46, -1.59, -1.01, -0.24, -0.89, -0.55, -2.29 ], "agent_0(Elf Wizard)": [ 0.21, -0.57, 0.21, -0.57, -1.35, -0.12, 0.24, 0.89, -0.31, -1.41 ], "agent_1(Human Warrior)": [ 0.53, 0.83, 0.53, 0.83, -1.04, 1.28, 0.55, 2.29, 0.31, 1.41 ] }, "reward": [ { "adversary_0": -1.4575270749813842, "agent_0": 0.8490374459217412, "agent_1": 0.8490374459217412 } ], "state": [ { "adversary_0(Thief)": [ -0.03, -1.29, -1.59, -0.85, -0.24, -0.72, -0.57, -2.08 ], "agent_0(Elf Wizard)": [ 0.21, -0.57, 0.21, -0.57, -1.35, -0.12, 0.24, 0.72, -0.33, -1.36 ], "agent_1(Human Warrior)": [ 0.54, 0.78, 0.54, 0.78, -1.03, 1.23, 0.57, 2.08, 0.33, 1.36 ] } ] }
[ "round26:[0] It seems my stealthy approach has been detected. I must retreat and regroup![3]", "round26:[1] Our positions are advantageous. Let's maintain the pressure on the adversary![3]", "round26:[2] I'll press the attack from this angle. Watch for my signal![1]" ]
SFSA_0200_000013
round66
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.03, -1.53, -1.59, -1.08, -0.24, -0.96, -0.55, -2.4 ], "agent_0(Elf Wizard)": [ 0.21, -0.57, 0.21, -0.57, -1.35, -0.12, 0.24, 0.96, -0.31, -1.44 ], "agent_1(Human Warrior)": [ 0.52, 0.87, 0.52, 0.87, -1.05, 1.32, 0.55, 2.4, 0.31, 1.44 ] }, "reward": [ { "adversary_0": -1.5308167885076354, "agent_0": 0.9223271594479924, "agent_1": 0.9223271594479924 } ], "state": [ { "adversary_0(Thief)": [ -0.03, -1.46, -1.59, -1.01, -0.24, -0.89, -0.55, -2.29 ], "agent_0(Elf Wizard)": [ 0.21, -0.57, 0.21, -0.57, -1.35, -0.12, 0.24, 0.89, -0.31, -1.41 ], "agent_1(Human Warrior)": [ 0.53, 0.83, 0.53, 0.83, -1.04, 1.28, 0.55, 2.29, 0.31, 1.41 ] } ] }
[ "round78:[0] It seems my stealthy approach has been detected. I must find a new strategy to evade the Elves' magic and the Human's sword.[3]", "round78:[1] My spells detect a presence attempting to remain hidden. Let's work together to corner the Thief and end this game![3]", "round78:[2] I'll guard the rear and ensure our enemy does not escape. Press forward and use your magic to flush them out, Elf![1]", "round78:[0] You'll not catch me so easily. I'll use the cover of darkness to my advantage. Prepare for a cunning surprise![3]", "round78:[1] Be cautious, Human. The Thief may have tricks up their sleeve. Let's move cautiously and keep our eyes open for any sign of movement.[2]" ]
SFSA_0200_000013
round67
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.08, -1.59, -1.64, -1.14, -0.29, -1.01, -0.59, -2.49 ], "agent_0(Elf Wizard)": [ 0.21, -0.57, 0.21, -0.57, -1.35, -0.12, 0.29, 1.01, -0.3, -1.47 ], "agent_1(Human Warrior)": [ 0.51, 0.9, 0.51, 0.9, -1.05, 1.35, 0.59, 2.49, 0.3, 1.47 ] }, "reward": [ { "adversary_0": -1.5874763989432794, "agent_0": 0.9789867698836364, "agent_1": 0.9789867698836364 } ], "state": [ { "adversary_0(Thief)": [ -0.03, -1.53, -1.59, -1.08, -0.24, -0.96, -0.55, -2.4 ], "agent_0(Elf Wizard)": [ 0.21, -0.57, 0.21, -0.57, -1.35, -0.12, 0.24, 0.96, -0.31, -1.44 ], "agent_1(Human Warrior)": [ 0.52, 0.87, 0.52, 0.87, -1.05, 1.32, 0.55, 2.4, 0.31, 1.44 ] } ] }
[ "round79:[0] It seems my stealthy approach has not gone unnoticed. I must try a different tactic![3]", "round79:[1] Watch out, the Thief is trying to change strategies. We should stick together and be ready![2]", "round79:[2] Agreed, let's keep our formation tight and not let the Thief catch us off guard![1]" ]
SFSA_0200_000013
round109
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 4 } ], "next_state": { "adversary_0(Thief)": [ -0.12, -1.58, -1.68, -1.13, -0.33, -1.01, -0.62, -2.5 ], "agent_0(Elf Wizard)": [ 0.21, -0.57, 0.21, -0.57, -1.35, -0.12, 0.33, 1.01, -0.29, -1.49 ], "agent_1(Human Warrior)": [ 0.5, 0.92, 0.5, 0.92, -1.06, 1.37, 0.62, 2.5, 0.29, 1.49 ] }, "reward": [ { "adversary_0": -1.581032799104184, "agent_0": 0.9725431700445409, "agent_1": 0.9725431700445409 } ], "state": [ { "adversary_0(Thief)": [ -0.08, -1.59, -1.64, -1.14, -0.29, -1.01, -0.59, -2.49 ], "agent_0(Elf Wizard)": [ 0.21, -0.57, 0.21, -0.57, -1.35, -0.12, 0.29, 1.01, -0.3, -1.47 ], "agent_1(Human Warrior)": [ 0.51, 0.9, 0.51, 0.9, -1.05, 1.35, 0.59, 2.49, 0.3, 1.47 ] } ] }
[ "round93:[0] It seems my stealthy approach has been detected. I must find a new strategy![3]", "round93:[1] Our enemy is weakened, let's press the attack together![3]", "round93:[2] I'll distract the adversary, you two focus your magic and might![3]" ]
SFSA_0200_000013
round110
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.14, -1.52, -1.71, -1.07, -0.36, -0.95, -0.64, -2.41 ], "agent_0(Elf Wizard)": [ 0.21, -0.57, 0.21, -0.57, -1.35, -0.12, 0.36, 0.95, -0.29, -1.46 ], "agent_1(Human Warrior)": [ 0.5, 0.89, 0.5, 0.89, -1.06, 1.33, 0.64, 2.41, 0.29, 1.46 ] }, "reward": [ { "adversary_0": -1.5270168607135903, "agent_0": 0.9185272316539473, "agent_1": 0.9185272316539473 } ], "state": [ { "adversary_0(Thief)": [ -0.12, -1.58, -1.68, -1.13, -0.33, -1.01, -0.62, -2.5 ], "agent_0(Elf Wizard)": [ 0.21, -0.57, 0.21, -0.57, -1.35, -0.12, 0.33, 1.01, -0.29, -1.49 ], "agent_1(Human Warrior)": [ 0.5, 0.92, 0.5, 0.92, -1.06, 1.37, 0.62, 2.5, 0.29, 1.49 ] } ] }
[ "round94:[0] It seems my stealthy approach has been detected. I must find a new strategy![3]", "round94:[1] Keep your guard up, agent_1. The Thief is looking for an opening. Let's not give him one![2]", "round94:[2] Roger that, agent_0. I'll stay on the offensive to keep him on his toes![3]", "round94:[0] You won't catch me off guard that easily, agents![3]", "round94:[1] Together we stand, divided we fall. Let's work as a team to take him down![3]" ]
SFSA_0200_000013
round199
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.17, -1.43, -1.73, -0.98, -0.38, -0.86, -0.66, -2.29 ], "agent_0(Elf Wizard)": [ 0.21, -0.57, 0.21, -0.57, -1.35, -0.12, 0.38, 0.86, -0.29, -1.43 ], "agent_1(Human Warrior)": [ 0.5, 0.86, 0.5, 0.86, -1.07, 1.31, 0.66, 2.29, 0.29, 1.43 ] }, "reward": [ { "adversary_0": -1.437300010533818, "agent_0": 0.8288103814741751, "agent_1": 0.8288103814741751 } ], "state": [ { "adversary_0(Thief)": [ -0.14, -1.52, -1.71, -1.07, -0.36, -0.95, -0.64, -2.41 ], "agent_0(Elf Wizard)": [ 0.21, -0.57, 0.21, -0.57, -1.35, -0.12, 0.36, 0.95, -0.29, -1.46 ], "agent_1(Human Warrior)": [ 0.5, 0.89, 0.5, 0.89, -1.06, 1.33, 0.64, 2.41, 0.29, 1.46 ] } ] }
[ "round103:[0] It seems my stealth attack was not as successful as I'd hoped. I must try a different strategy.[3]", "round103:[1] Be on guard, my allies! The thief is adaptable and may strike again. Let's maintain our formation and watch each other's backs![3]", "round103:[2] I'm ready for the next move. We should press the attack before the thief can regroup![3]", "round103:[0] You won't catch me off guard twice! Prepare for my counterattack![3]", "round103:[1] Together we stand, divided we fall. Let's show the thief the power of our combined forces![3]" ]
SFSA_0200_000013
round0
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.65, -1.48, -0.91, -1.36, -0.82, -0.53, -0.48, -0.16 ], "agent_0(Elf Wizard)": [ -0.1, -0.82, 1.46, -0.94, -0.1, -0.82, 0.82, 0.53, 0.34, 0.38 ], "agent_1(Human Warrior)": [ -0.44, -1.2, 1.12, -1.32, -0.44, -1.2, 0.48, 0.16, -0.34, -0.38 ] }, "reward": [ { "adversary_0": -1.634980431639216, "agent_0": 0.8044665820061739, "agent_1": 0.8044665820061739 } ], "state": [ { "adversary_0(Thief)": [ 0.65, -1.48, -0.91, -1.36, -0.82, -0.53, -0.48, -0.16 ], "agent_0(Elf Wizard)": [ -0.1, -0.82, 1.46, -0.94, -0.1, -0.82, 0.82, 0.53, 0.34, 0.38 ], "agent_1(Human Warrior)": [ -0.44, -1.2, 1.12, -1.32, -0.44, -1.2, 0.48, 0.16, -0.34, -0.38 ] } ] }
[ "round0:[0] It seems I've been detected. I must move stealthily to avoid the agents.[3]", "round0:[1] I sense a presence nearby. Could it be the adversary? Let's be cautious, agent_1.[3]", "round0:[2] I'm on it, agent_0! Let's coordinate our movements to corner the thief![3]", "round0:[0] They're working together. I'll have to separate them to stand a chance.[3]", "round0:[1] Keep your guard up, agent_1. The thief may try to divide and conquer![3]" ]
SFSA_0200_000014
round14
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.65, -1.43, -0.91, -1.31, -0.82, -0.48, -0.48, -0.11 ], "agent_0(Elf Wizard)": [ -0.1, -0.82, 1.46, -0.94, -0.1, -0.82, 0.82, 0.48, 0.34, 0.38 ], "agent_1(Human Warrior)": [ -0.44, -1.2, 1.12, -1.32, -0.44, -1.2, 0.48, 0.11, -0.34, -0.38 ] }, "reward": [ { "adversary_0": -1.5937721674703629, "agent_0": 0.7632583178373208, "agent_1": 0.7632583178373208 } ], "state": [ { "adversary_0(Thief)": [ 0.65, -1.48, -0.91, -1.36, -0.82, -0.53, -0.48, -0.16 ], "agent_0(Elf Wizard)": [ -0.1, -0.82, 1.46, -0.94, -0.1, -0.82, 0.82, 0.53, 0.34, 0.38 ], "agent_1(Human Warrior)": [ -0.44, -1.2, 1.12, -1.32, -0.44, -1.2, 0.48, 0.16, -0.34, -0.38 ] } ] }
[ "round15:[0] It seems my stealth attack was unsuccessful. I must regroup and try again[3]", "round15:[1] The thief is weakened, let's press our advantage together![2]", "round15:[2] Agreed, let's coordinate our attacks to ensure success[1]", "round15:[0] You won't catch me off guard twice. Prepare for my counterattack![3]", "round15:[1] Be on guard, agent_1, a counterattack is incoming![3]" ]
SFSA_0200_000014
round15
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.65, -1.44, -0.91, -1.32, -0.82, -0.49, -0.48, -0.12 ], "agent_0(Elf Wizard)": [ -0.1, -0.82, 1.46, -0.94, -0.1, -0.82, 0.82, 0.49, 0.34, 0.38 ], "agent_1(Human Warrior)": [ -0.44, -1.2, 1.12, -1.32, -0.44, -1.2, 0.48, 0.12, -0.34, -0.38 ] }, "reward": [ { "adversary_0": -1.6040273670711398, "agent_0": 0.7735135174380977, "agent_1": 0.7735135174380977 } ], "state": [ { "adversary_0(Thief)": [ 0.65, -1.43, -0.91, -1.31, -0.82, -0.48, -0.48, -0.11 ], "agent_0(Elf Wizard)": [ -0.1, -0.82, 1.46, -0.94, -0.1, -0.82, 0.82, 0.48, 0.34, 0.38 ], "agent_1(Human Warrior)": [ -0.44, -1.2, 1.12, -1.32, -0.44, -1.2, 0.48, 0.11, -0.34, -0.38 ] } ] }
[ "round16:[0] It seems my stealth attack was unsuccessful. I must regroup and try another strategy.[0]", "round16:[1] The thief's efforts were in vain. We should use this opportunity to strengthen our defenses and prepare for their next move.[1]", "round16:[2] I'll focus on a offensive maneuver. We can't let the thief catch us off guard again![2]", "round16:[0] Be cautious, warrior. My skills are not to be underestimated. You may find your offensive tactics meet with a surprise![1]", "round16:[3] Allies, coordinate your actions. We are stronger together. Let's ensure our next move is a united one![all]" ]
SFSA_0200_000014
round36
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ 0.65, -1.4, -0.91, -1.28, -0.82, -0.45, -0.48, -0.08 ], "agent_0(Elf Wizard)": [ -0.1, -0.82, 1.46, -0.94, -0.1, -0.82, 0.82, 0.45, 0.34, 0.38 ], "agent_1(Human Warrior)": [ -0.44, -1.2, 1.12, -1.32, -0.44, -1.2, 0.48, 0.08, -0.34, -0.38 ] }, "reward": [ { "adversary_0": -1.5708168692691997, "agent_0": 0.7403030196361576, "agent_1": 0.7403030196361576 } ], "state": [ { "adversary_0(Thief)": [ 0.65, -1.44, -0.91, -1.32, -0.82, -0.49, -0.48, -0.12 ], "agent_0(Elf Wizard)": [ -0.1, -0.82, 1.46, -0.94, -0.1, -0.82, 0.82, 0.49, 0.34, 0.38 ], "agent_1(Human Warrior)": [ -0.44, -1.2, 1.12, -1.32, -0.44, -1.2, 0.48, 0.12, -0.34, -0.38 ] } ] }
[ "round18:[0] It seems my stealth attack was not as effective as I'd hoped. I must try a different tactic.[3]", "round18:[1] The thief is vulnerable. We should focus our attacks on him now![3]", "round18:[2] I agree. Let's coordinate our efforts and strike together![3]" ]
SFSA_0200_000014
round37
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.65, -1.32, -0.91, -1.2, -0.82, -0.37, -0.53, 0 ], "agent_0(Elf Wizard)": [ -0.1, -0.82, 1.46, -0.94, -0.1, -0.82, 0.82, 0.37, 0.29, 0.38 ], "agent_1(Human Warrior)": [ -0.39, -1.2, 1.17, -1.32, -0.39, -1.2, 0.53, 0, -0.29, -0.38 ] }, "reward": [ { "adversary_0": -1.5061079779639515, "agent_0": 0.6755941283309094, "agent_1": 0.6755941283309094 } ], "state": [ { "adversary_0(Thief)": [ 0.65, -1.4, -0.91, -1.28, -0.82, -0.45, -0.48, -0.08 ], "agent_0(Elf Wizard)": [ -0.1, -0.82, 1.46, -0.94, -0.1, -0.82, 0.82, 0.45, 0.34, 0.38 ], "agent_1(Human Warrior)": [ -0.44, -1.2, 1.12, -1.32, -0.44, -1.2, 0.48, 0.08, -0.34, -0.38 ] } ] }
[ "round19:[0] It seems my stealthy approach has been detected. I must find another way to evade the group[3].", "round19:[1] The thief is on the move again. We should stick together and keep an eye on our surroundings[2].", "round19:[2] Agreed. I'll keep my guard up. Let's not let the thief out of our sight[1]." ]
SFSA_0200_000014
round40
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 2 } ], "next_state": { "adversary_0(Thief)": [ 0.65, -1.21, -0.91, -1.09, -0.82, -0.26, -0.57, 0.11 ], "agent_0(Elf Wizard)": [ -0.1, -0.82, 1.46, -0.94, -0.1, -0.82, 0.82, 0.26, 0.25, 0.38 ], "agent_1(Human Warrior)": [ -0.35, -1.2, 1.21, -1.32, -0.35, -1.2, 0.57, -0.11, -0.25, -0.38 ] }, "reward": [ { "adversary_0": -1.41999116608776, "agent_0": 0.5894773164547179, "agent_1": 0.5894773164547179 } ], "state": [ { "adversary_0(Thief)": [ 0.65, -1.32, -0.91, -1.2, -0.82, -0.37, -0.53, 0 ], "agent_0(Elf Wizard)": [ -0.1, -0.82, 1.46, -0.94, -0.1, -0.82, 0.82, 0.37, 0.29, 0.38 ], "agent_1(Human Warrior)": [ -0.39, -1.2, 1.17, -1.32, -0.39, -1.2, 0.53, 0, -0.29, -0.38 ] } ] }
[ "round25:[0] It seems my stealthy approach has been noticed. I must act quickly![3]", "round25:[1] The thief is moving stealthily. Be on guard![3]", "round25:[2] I sense the thief's presence. Let's surround and corner them![0]" ]
SFSA_0200_000014
round41
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.65, -1.07, -0.91, -0.95, -0.82, -0.13, -0.54, 0.25 ], "agent_0(Elf Wizard)": [ -0.1, -0.82, 1.46, -0.94, -0.1, -0.82, 0.82, 0.13, 0.27, 0.38 ], "agent_1(Human Warrior)": [ -0.37, -1.2, 1.19, -1.32, -0.37, -1.2, 0.54, -0.25, -0.27, -0.38 ] }, "reward": [ { "adversary_0": -1.321169065228646, "agent_0": 0.490655215595604, "agent_1": 0.490655215595604 } ], "state": [ { "adversary_0(Thief)": [ 0.65, -1.21, -0.91, -1.09, -0.82, -0.26, -0.57, 0.11 ], "agent_0(Elf Wizard)": [ -0.1, -0.82, 1.46, -0.94, -0.1, -0.82, 0.82, 0.26, 0.25, 0.38 ], "agent_1(Human Warrior)": [ -0.35, -1.2, 1.21, -1.32, -0.35, -1.2, 0.57, -0.11, -0.25, -0.38 ] } ] }
[ "round26:[0] It seems my stealthy approach has been noticed. I must act quickly![3]", "round26:[1] The Thief is on the move. Prepare to defend your positions![3]", "round26:[2] I'm on it! Let's keep our formation and not let him get away![0]" ]
SFSA_0200_000014
round64
{ "actions": [ { "adversary_0": 3, "agent_0": 1, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.65, -0.92, -0.91, -0.8, -0.82, 0.02, -0.53, 0.4 ], "agent_0(Elf Wizard)": [ -0.1, -0.82, 1.46, -0.94, -0.1, -0.82, 0.82, -0.02, 0.29, 0.38 ], "agent_1(Human Warrior)": [ -0.39, -1.2, 1.17, -1.32, -0.39, -1.2, 0.53, -0.4, -0.29, -0.38 ] }, "reward": [ { "adversary_0": -1.2175933437792148, "agent_0": 0.3870794941461727, "agent_1": 0.3870794941461727 } ], "state": [ { "adversary_0(Thief)": [ 0.65, -1.07, -0.91, -0.95, -0.82, -0.13, -0.54, 0.25 ], "agent_0(Elf Wizard)": [ -0.1, -0.82, 1.46, -0.94, -0.1, -0.82, 0.82, 0.13, 0.27, 0.38 ], "agent_1(Human Warrior)": [ -0.37, -1.2, 1.19, -1.32, -0.37, -1.2, 0.54, -0.25, -0.27, -0.38 ] } ] }
[ "round78:[0] It seems my stealthy approach has been detected. I must find a new way to catch you off guard.[3]", "round78:[1] My magical senses tell me the adversary is nearby. We should be cautious and stick together for support![3]", "round78:[2] I'll keep my eyes open and my sword ready. Let's move out![3]" ]
SFSA_0200_000014
round65
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.65, -0.76, -0.91, -0.64, -0.87, 0.18, -0.52, 0.56 ], "agent_0(Elf Wizard)": [ -0.05, -0.82, 1.51, -0.94, -0.05, -0.82, 0.87, -0.18, 0.35, 0.38 ], "agent_1(Human Warrior)": [ -0.4, -1.2, 1.16, -1.32, -0.4, -1.2, 0.52, -0.56, -0.35, -0.38 ] }, "reward": [ { "adversary_0": -1.1171284803027888, "agent_0": 0.291061033370122, "agent_1": 0.291061033370122 } ], "state": [ { "adversary_0(Thief)": [ 0.65, -0.92, -0.91, -0.8, -0.82, 0.02, -0.53, 0.4 ], "agent_0(Elf Wizard)": [ -0.1, -0.82, 1.46, -0.94, -0.1, -0.82, 0.82, -0.02, 0.29, 0.38 ], "agent_1(Human Warrior)": [ -0.39, -1.2, 1.17, -1.32, -0.39, -1.2, 0.53, -0.4, -0.29, -0.38 ] } ] }
[ "round79:[0] It seems my stealthy approach has not gone unnoticed. I must try a different tactic![3]", "round79:[1] Watch out, the Thief is trying to change his strategy! Let's stick together and be prepared for anything![2]", "round79:[2] Roger that, agent_0. I'll keep my guard up and watch for any sudden moves from the Thief![3]", "round79:[0] You won't catch me off guard this time. I have a few tricks up my sleeve![1]", "round79:[1] We'll be ready for anything you throw at us, adversary_0. Won't we, agent_1?[2]" ]
SFSA_0200_000014
round66
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.65, -0.59, -0.91, -0.47, -0.9, 0.35, -0.51, 0.73 ], "agent_0(Elf Wizard)": [ -0.01, -0.82, 1.55, -0.94, -0.01, -0.82, 0.9, -0.35, 0.4, 0.38 ], "agent_1(Human Warrior)": [ -0.41, -1.2, 1.15, -1.32, -0.41, -1.2, 0.51, -0.73, -0.4, -0.38 ] }, "reward": [ { "adversary_0": -1.0281234701031656, "agent_0": 0.20341485112369628, "agent_1": 0.20341485112369628 } ], "state": [ { "adversary_0(Thief)": [ 0.65, -0.76, -0.91, -0.64, -0.87, 0.18, -0.52, 0.56 ], "agent_0(Elf Wizard)": [ -0.05, -0.82, 1.51, -0.94, -0.05, -0.82, 0.87, -0.18, 0.35, 0.38 ], "agent_1(Human Warrior)": [ -0.4, -1.2, 1.16, -1.32, -0.4, -1.2, 0.52, -0.56, -0.35, -0.38 ] } ] }
[ "round93:[0] It seems my stealth attack was not as effective as I'd hoped. I must try a different tactic. [3]", "round93:[1] Our combined efforts are paying off. Let's keep the pressure on and not let the thief regroup. [3]", "round93:[2] I'll focus my attacks to support you both. Together we can overcome the adversary. [3]" ]
SFSA_0200_000014
round122
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 2 } ], "next_state": { "adversary_0(Thief)": [ 0.65, -0.51, -0.91, -0.39, -0.93, 0.43, -0.5, 0.81 ], "agent_0(Elf Wizard)": [ 0.02, -0.82, 1.58, -0.94, 0.02, -0.82, 0.93, -0.43, 0.43, 0.38 ], "agent_1(Human Warrior)": [ -0.41, -1.2, 1.14, -1.32, -0.41, -1.2, 0.5, -0.81, -0.43, -0.38 ] }, "reward": [ { "adversary_0": -0.994569033904681, "agent_0": 0.16976137823767612, "agent_1": 0.16976137823767612 } ], "state": [ { "adversary_0(Thief)": [ 0.65, -0.59, -0.91, -0.47, -0.9, 0.35, -0.51, 0.73 ], "agent_0(Elf Wizard)": [ -0.01, -0.82, 1.55, -0.94, -0.01, -0.82, 0.9, -0.35, 0.4, 0.38 ], "agent_1(Human Warrior)": [ -0.41, -1.2, 1.15, -1.32, -0.41, -1.2, 0.51, -0.73, -0.4, -0.38 ] } ] }
[ "round94:[0] It seems my stealthy approach has not gone unnoticed. I must refine my tactics.[3]", "round94:[1] The Thief is trying to stay hidden. We should coordinate our efforts to keep an eye on them![2]", "round94:[2] Agreed. I'll focus on defensive positioning while you, Wizard, prepare your spells to reveal their position.[0]", "round94:[0] You won't catch me so easily! I have a few tricks up my sleeve still.[1]", "round94:[1] We'll be ready for whatever you throw at us. Stay alert, Warrior![3]" ]
SFSA_0200_000014
round123
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.65, -0.5, -0.91, -0.38, -0.95, 0.44, -0.44, 0.82 ], "agent_0(Elf Wizard)": [ 0.04, -0.82, 1.6, -0.94, 0.04, -0.82, 0.95, -0.44, 0.51, 0.38 ], "agent_1(Human Warrior)": [ -0.47, -1.2, 1.09, -1.32, -0.47, -1.2, 0.44, -0.82, -0.51, -0.38 ] }, "reward": [ { "adversary_0": -0.9910419093033641, "agent_0": 0.16553091675049647, "agent_1": 0.16553091675049647 } ], "state": [ { "adversary_0(Thief)": [ 0.65, -0.51, -0.91, -0.39, -0.93, 0.43, -0.5, 0.81 ], "agent_0(Elf Wizard)": [ 0.02, -0.82, 1.58, -0.94, 0.02, -0.82, 0.93, -0.43, 0.43, 0.38 ], "agent_1(Human Warrior)": [ -0.41, -1.2, 1.14, -1.32, -0.41, -1.2, 0.5, -0.81, -0.43, -0.38 ] } ] }
[ "round103:[0] It seems my stealthy approach has been detected. I must act swiftly to secure the treasure![3]", "round103:[1] Alert! The Thief is moving in on the treasure. We must coordinate our actions to intercept![3]", "round103:[2] I'm on it! I'll try to distract the Thief while you, Wizard, prepare your spells![0]", "round103:[0] Clever plan, Warrior. Wizard, be ready to cast when I give the signal![1]", "round103:[1] Magic at the ready! Let's ensure this Thief doesn't get away with our loot![2]" ]
SFSA_0200_000014
round130
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.65, -0.55, -0.91, -0.43, -0.97, 0.4, -0.4, 0.77 ], "agent_0(Elf Wizard)": [ 0.05, -0.82, 1.61, -0.94, 0.05, -0.82, 0.97, -0.4, 0.57, 0.38 ], "agent_1(Human Warrior)": [ -0.51, -1.2, 1.05, -1.32, -0.51, -1.2, 0.4, -0.77, -0.57, -0.38 ] }, "reward": [ { "adversary_0": -1.0085162929167582, "agent_0": 0.1821247765553815, "agent_1": 0.1821247765553815 } ], "state": [ { "adversary_0(Thief)": [ 0.65, -0.5, -0.91, -0.38, -0.95, 0.44, -0.44, 0.82 ], "agent_0(Elf Wizard)": [ 0.04, -0.82, 1.6, -0.94, 0.04, -0.82, 0.95, -0.44, 0.51, 0.38 ], "agent_1(Human Warrior)": [ -0.47, -1.2, 1.09, -1.32, -0.47, -1.2, 0.44, -0.82, -0.51, -0.38 ] } ] }
[ "round104:[0] It seems my stealthy approach has been noticed. I must act quickly![3]", "round104:[1] Agent_1, let's coordinate our attacks. The Thief is vulnerable![2]", "round104:[2] On your mark, Agent_0. I'll distract the Thief while you cast your spell![0]", "round104:[0] Fine, but be careful. My magic is not to be trifled with![1]", "round104:[1] Roger that! Let's finish this![3]" ]
SFSA_0200_000014
round131
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.65, -0.53, -0.91, -0.41, -0.98, 0.42, -0.37, 0.79 ], "agent_0(Elf Wizard)": [ 0.07, -0.82, 1.63, -0.94, 0.07, -0.82, 0.98, -0.42, 0.61, 0.38 ], "agent_1(Human Warrior)": [ -0.54, -1.2, 1.02, -1.32, -0.54, -1.2, 0.37, -0.79, -0.61, -0.38 ] }, "reward": [ { "adversary_0": -1.0012165967242772, "agent_0": 0.17396673215320735, "agent_1": 0.17396673215320735 } ], "state": [ { "adversary_0(Thief)": [ 0.65, -0.55, -0.91, -0.43, -0.97, 0.4, -0.4, 0.77 ], "agent_0(Elf Wizard)": [ 0.05, -0.82, 1.61, -0.94, 0.05, -0.82, 0.97, -0.4, 0.57, 0.38 ], "agent_1(Human Warrior)": [ -0.51, -1.2, 1.05, -1.32, -0.51, -1.2, 0.4, -0.77, -0.57, -0.38 ] } ] }
[ "round135:[0] It seems my stealth attack was not as effective as I'd hoped. I must try a different tactic![3]", "round135:[1] Be careful, my magical abilities are not enough to protect us from a surprise attack. We need to watch each other's backs![2]", "round135:[2] Agreed, I'll keep my guard up. Let's coordinate our next move to outsmart the thief![1]", "round135:[0] You have my sword. Let's make sure our next action is synchronized to catch the adversary off guard![3]", "round135:[1] With our combined strength, we can turn the tide of this battle. I'll prepare my spell, you ready your weapon![2]" ]
SFSA_0200_000014
round172
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 4 } ], "next_state": { "adversary_0(Thief)": [ 0.65, -0.57, -0.91, -0.45, -0.99, 0.38, -0.35, 0.76 ], "agent_0(Elf Wizard)": [ 0.07, -0.82, 1.63, -0.94, 0.07, -0.82, 0.99, -0.38, 0.64, 0.38 ], "agent_1(Human Warrior)": [ -0.57, -1.2, 0.99, -1.32, -0.57, -1.2, 0.35, -0.76, -0.64, -0.38 ] }, "reward": [ { "adversary_0": -1.0167823332792307, "agent_0": 0.1887777033150666, "agent_1": 0.1887777033150666 } ], "state": [ { "adversary_0(Thief)": [ 0.65, -0.53, -0.91, -0.41, -0.98, 0.42, -0.37, 0.79 ], "agent_0(Elf Wizard)": [ 0.07, -0.82, 1.63, -0.94, 0.07, -0.82, 0.98, -0.42, 0.61, 0.38 ], "agent_1(Human Warrior)": [ -0.54, -1.2, 1.02, -1.32, -0.54, -1.2, 0.37, -0.79, -0.61, -0.38 ] } ] }
[ "round136:[0]It seems my stealthy approach has been noticed. I must act quickly to secure the treasure![3]", "round136:[1]Our adversary is moving in on the treasure. We must coordinate our efforts to prevent him from succeeding![3]", "round136:[2]I'll focus my attack on the Thief to keep him at bay. Agent_0, perhaps you can use your magic to support me?[0]", "round136:[0]A sound strategy, Agent_1. Agent_0, your spells could turn the tide in our favor![1]", "round136:[1]Understood. I'll cast my enchantments and try to weaken the Thief's resolve![2]" ]
SFSA_0200_000014
round173
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.65, -0.64, -0.91, -0.52, -1, 0.3, -0.33, 0.73 ], "agent_0(Elf Wizard)": [ 0.08, -0.82, 1.64, -0.94, 0.08, -0.82, 1, -0.3, 0.66, 0.43 ], "agent_1(Human Warrior)": [ -0.58, -1.25, 0.98, -1.37, -0.58, -1.25, 0.33, -0.73, -0.66, -0.43 ] }, "reward": [ { "adversary_0": -1.0530681709618592, "agent_0": 0.22443519920711397, "agent_1": 0.22443519920711397 } ], "state": [ { "adversary_0(Thief)": [ 0.65, -0.57, -0.91, -0.45, -0.99, 0.38, -0.35, 0.76 ], "agent_0(Elf Wizard)": [ 0.07, -0.82, 1.63, -0.94, 0.07, -0.82, 0.99, -0.38, 0.64, 0.38 ], "agent_1(Human Warrior)": [ -0.57, -1.2, 0.99, -1.32, -0.57, -1.2, 0.35, -0.76, -0.64, -0.38 ] } ] }
[ "round178:[0] It seems we're all in a tough spot with these rewards. Any ideas on how to turn this around?[3]", "round178:[1] I'm thinking we should coordinate our actions. My magic could support a strategic strike.[2]", "round178:[2] The Thief's stealth could be crucial here. We need to capitalize on your ability to go unnoticed.[0]", "round178:[0] Agreed. Let's plan our next move carefully. I'll look for an opportunity to strike without being seen.[1]", "round178:[1] I'll prepare a spell to enhance our chances. Keep your eyes open, Human Warrior, we'll need your strength when the moment comes.[3]" ]
SFSA_0200_000014
round199
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.65, -0.75, -0.91, -0.63, -1, 0.19, -0.32, 0.66 ], "agent_0(Elf Wizard)": [ 0.09, -0.82, 1.65, -0.94, 0.09, -0.82, 1, -0.19, 0.68, 0.46 ], "agent_1(Human Warrior)": [ -0.6, -1.29, 0.96, -1.41, -0.6, -1.29, 0.32, -0.66, -0.68, -0.46 ] }, "reward": [ { "adversary_0": -1.11075513413285, "agent_0": 0.281615961256079, "agent_1": 0.281615961256079 } ], "state": [ { "adversary_0(Thief)": [ 0.65, -0.64, -0.91, -0.52, -1, 0.3, -0.33, 0.73 ], "agent_0(Elf Wizard)": [ 0.08, -0.82, 1.64, -0.94, 0.08, -0.82, 1, -0.3, 0.66, 0.43 ], "agent_1(Human Warrior)": [ -0.58, -1.25, 0.98, -1.37, -0.58, -1.25, 0.33, -0.73, -0.66, -0.43 ] } ] }
[ "round179:[0] It seems my stealthy approach has been noticed. I must retreat and regroup![3]", "round179:[1] Our enemy falls back. Now is the time to press our advantage, comrades![3]", "round179:[2] I'll charge ahead and deal the decisive blow![3]" ]
SFSA_0200_000014
round0
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.04, -0.77, -0.6, 0.42, -0.99, -0.42, -1.06, 0.66 ], "agent_0(Elf Wizard)": [ 1.03, -0.35, 1.03, -0.35, 0.39, 0.84, 0.99, 0.42, -0.07, 1.08 ], "agent_1(Human Warrior)": [ 1.1, -1.43, 1.1, -1.43, 0.45, -0.24, 1.06, -0.66, 0.07, -1.08 ] }, "reward": [ { "adversary_0": -0.7684099728598467, "agent_0": -0.3209060520956101, "agent_1": -0.3209060520956101 } ], "state": [ { "adversary_0(Thief)": [ 0.04, -0.77, -0.6, 0.42, -0.99, -0.42, -1.06, 0.66 ], "agent_0(Elf Wizard)": [ 1.03, -0.35, 1.03, -0.35, 0.39, 0.84, 0.99, 0.42, -0.07, 1.08 ], "agent_1(Human Warrior)": [ 1.1, -1.43, 1.1, -1.43, 0.45, -0.24, 1.06, -0.66, 0.07, -1.08 ] } ] }
[ "round0:[0] It seems I've been caught off guard![3]", "round0:[1] Don't worry, we'll protect you from the adversary![3]", "round0:[2] You won't get away with this, thief![0]", "round0:[1] We'll see about that![2]", "round0:[0] Your reward will be mine![3]" ]
SFSA_0200_000015
round38
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.04, -0.82, -0.6, 0.37, -0.99, -0.47, -1.06, 0.61 ], "agent_0(Elf Wizard)": [ 1.03, -0.35, 1.03, -0.35, 0.39, 0.84, 0.99, 0.47, -0.07, 1.08 ], "agent_1(Human Warrior)": [ 1.1, -1.43, 1.1, -1.43, 0.45, -0.24, 1.06, -0.61, 0.07, -1.08 ] }, "reward": [ { "adversary_0": -0.8183356123805215, "agent_0": -0.2709804125749352, "agent_1": -0.2709804125749352 } ], "state": [ { "adversary_0(Thief)": [ 0.04, -0.77, -0.6, 0.42, -0.99, -0.42, -1.06, 0.66 ], "agent_0(Elf Wizard)": [ 1.03, -0.35, 1.03, -0.35, 0.39, 0.84, 0.99, 0.42, -0.07, 1.08 ], "agent_1(Human Warrior)": [ 1.1, -1.43, 1.1, -1.43, 0.45, -0.24, 1.06, -0.66, 0.07, -1.08 ] } ] }
[ "round15:[0] It seems my stealth attack was unsuccessful. I must regroup and try again![3]", "round15:[1] Be on your guard, allies! The thief is still among us and ready to strike![3]", "round15:[2] I'll keep my eyes open and my sword ready. Let's not let the thief out of our sight![3]" ]
SFSA_0200_000015
round39
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.04, -0.8, -0.6, 0.39, -0.99, -0.45, -1.06, 0.62 ], "agent_0(Elf Wizard)": [ 1.03, -0.35, 1.03, -0.35, 0.39, 0.84, 0.99, 0.45, -0.07, 1.08 ], "agent_1(Human Warrior)": [ 1.1, -1.43, 1.1, -1.43, 0.45, -0.24, 1.06, -0.62, 0.07, -1.08 ] }, "reward": [ { "adversary_0": -0.805853338061753, "agent_0": -0.2834626868937038, "agent_1": -0.2834626868937038 } ], "state": [ { "adversary_0(Thief)": [ 0.04, -0.82, -0.6, 0.37, -0.99, -0.47, -1.06, 0.61 ], "agent_0(Elf Wizard)": [ 1.03, -0.35, 1.03, -0.35, 0.39, 0.84, 0.99, 0.47, -0.07, 1.08 ], "agent_1(Human Warrior)": [ 1.1, -1.43, 1.1, -1.43, 0.45, -0.24, 1.06, -0.61, 0.07, -1.08 ] } ] }
[ "round16:[0] It seems my stealthy approach has been detected. I must find another way to gain an advantage. [3]", "round16:[1] Watch out, agent_1! The thief is on the move. Let's coordinate our efforts to keep him at bay. [2]", "round16:[2] I'm on it, agent_0! Together we can overcome the adversary. Let's focus our attacks. [1]", "round16:[0] You won't catch me that easily. I have a few tricks up my sleeve still. [3]", "round16:[1] Keep your guard up, agent_1. The thief is crafty, but we can't let that stop us. [2]" ]
SFSA_0200_000015
round41
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.04, -0.85, -0.6, 0.34, -0.99, -0.49, -1.06, 0.58 ], "agent_0(Elf Wizard)": [ 1.03, -0.35, 1.03, -0.35, 0.39, 0.84, 0.99, 0.49, -0.07, 1.08 ], "agent_1(Human Warrior)": [ 1.1, -1.43, 1.1, -1.43, 0.45, -0.24, 1.06, -0.58, 0.07, -1.08 ] }, "reward": [ { "adversary_0": -0.8464226424613787, "agent_0": -0.2428933824940781, "agent_1": -0.2428933824940781 } ], "state": [ { "adversary_0(Thief)": [ 0.04, -0.8, -0.6, 0.39, -0.99, -0.45, -1.06, 0.62 ], "agent_0(Elf Wizard)": [ 1.03, -0.35, 1.03, -0.35, 0.39, 0.84, 0.99, 0.45, -0.07, 1.08 ], "agent_1(Human Warrior)": [ 1.1, -1.43, 1.1, -1.43, 0.45, -0.24, 1.06, -0.62, 0.07, -1.08 ] } ] }
[ "round18:[0] It seems my stealth attack was unsuccessful. I must rethink my strategy.[3]", "round18:[1] Our combined efforts are strong. Let's keep the pressure on the thief![3]", "round18:[2] Indeed, we stand united. I will use my warrior's might to protect us![3]", "round18:[0] You may have bested me this time, but I am the master of escape. Prepare for my return![3]", "round18:[3] Together we can overcome any adversary. Let's be vigilant and not let our guard down![3]" ]
SFSA_0200_000015
round42
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.04, -0.88, -0.6, 0.31, -0.99, -0.52, -1.06, 0.55 ], "agent_0(Elf Wizard)": [ 1.03, -0.35, 1.03, -0.35, 0.39, 0.84, 0.99, 0.52, -0.07, 1.08 ], "agent_1(Human Warrior)": [ 1.1, -1.43, 1.1, -1.43, 0.45, -0.24, 1.06, -0.55, 0.07, -1.08 ] }, "reward": [ { "adversary_0": -0.8768530052244446, "agent_0": -0.21246301973101211, "agent_1": -0.21246301973101211 } ], "state": [ { "adversary_0(Thief)": [ 0.04, -0.85, -0.6, 0.34, -0.99, -0.49, -1.06, 0.58 ], "agent_0(Elf Wizard)": [ 1.03, -0.35, 1.03, -0.35, 0.39, 0.84, 0.99, 0.49, -0.07, 1.08 ], "agent_1(Human Warrior)": [ 1.1, -1.43, 1.1, -1.43, 0.45, -0.24, 1.06, -0.58, 0.07, -1.08 ] } ] }
[ "round19:[0] It seems my stealthy approach has been compromised. I must find a new way to strike.[3]", "round19:[1] Alert! The Thief is on the move. We should regroup and prepare for an attack.[3]", "round19:[2] I'm on it! Let's formation up and defend against the Thief's next move.[3]", "round19:[0] You won't catch me off guard again. I'll just have to be more cunning![3]", "round19:[3] Together we stand strong. Keep your eyes peeled for any sign of the Thief's approach.[3]" ]
SFSA_0200_000015
round77
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ 0.04, -0.95, -0.6, 0.24, -0.99, -0.6, -1.06, 0.48 ], "agent_0(Elf Wizard)": [ 1.03, -0.35, 1.03, -0.35, 0.39, 0.84, 0.99, 0.6, -0.07, 1.08 ], "agent_1(Human Warrior)": [ 1.1, -1.43, 1.1, -1.43, 0.45, -0.24, 1.06, -0.48, 0.07, -1.08 ] }, "reward": [ { "adversary_0": -0.9496227629429298, "agent_0": -0.13969326201252696, "agent_1": -0.13969326201252696 } ], "state": [ { "adversary_0(Thief)": [ 0.04, -0.88, -0.6, 0.31, -0.99, -0.52, -1.06, 0.55 ], "agent_0(Elf Wizard)": [ 1.03, -0.35, 1.03, -0.35, 0.39, 0.84, 0.99, 0.52, -0.07, 1.08 ], "agent_1(Human Warrior)": [ 1.1, -1.43, 1.1, -1.43, 0.45, -0.24, 1.06, -0.55, 0.07, -1.08 ] } ] }
[ "round25:[0] It seems my stealthy approach has been noticed. I must retreat and regroup![3]", "round25:[1] The thief is on the run! We should pursue and corner him before he can escape![3]", "round25:[2] Stay alert, my friends. He may try to double back or set a trap. Let's move with caution.[3]", "round25:[0] You'll have to catch me first! I'm not going down without a fight![3]", "round25:[1] We'll be ready for you, thief! Nowhere to hide in this environment![3]" ]
SFSA_0200_000015
round78
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.04, -1.05, -0.6, 0.14, -0.99, -0.7, -1.11, 0.38 ], "agent_0(Elf Wizard)": [ 1.03, -0.35, 1.03, -0.35, 0.39, 0.84, 0.99, 0.7, -0.12, 1.08 ], "agent_1(Human Warrior)": [ 1.15, -1.43, 1.15, -1.43, 0.5, -0.24, 1.11, -0.38, 0.12, -1.08 ] }, "reward": [ { "adversary_0": -1.0541637087597198, "agent_0": -0.035152316195737, "agent_1": -0.035152316195737 } ], "state": [ { "adversary_0(Thief)": [ 0.04, -0.95, -0.6, 0.24, -0.99, -0.6, -1.06, 0.48 ], "agent_0(Elf Wizard)": [ 1.03, -0.35, 1.03, -0.35, 0.39, 0.84, 0.99, 0.6, -0.07, 1.08 ], "agent_1(Human Warrior)": [ 1.1, -1.43, 1.1, -1.43, 0.45, -0.24, 1.06, -0.48, 0.07, -1.08 ] } ] }
[ "round26:[0] It seems my stealthy approach has been detected. I must resort to more drastic measures![3]", "round26:[1] Be cautious, agent_1. The adversary_0 is likely to make a desperate move. Let's coordinate our actions![2]", "round26:[2] Roger that, agent_0. I'll try to keep the pressure on while you cast your spells![1]", "round26:[0] You won't catch me easily, agents. I have a few tricks up my sleeve![3]", "round26:[1] We're prepared for anything, adversary_0. Your tricks won't save you![0]" ]
SFSA_0200_000015
round199
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.04, -1.18, -0.6, 0.01, -0.99, -0.83, -1.14, 0.25 ], "agent_0(Elf Wizard)": [ 1.03, -0.35, 1.03, -0.35, 0.39, 0.84, 0.99, 0.83, -0.16, 1.08 ], "agent_1(Human Warrior)": [ 1.19, -1.43, 1.19, -1.43, 0.54, -0.24, 1.14, -0.25, 0.16, -1.08 ] }, "reward": [ { "adversary_0": -1.1825463645506071, "agent_0": 0.09323033959515037, "agent_1": 0.09323033959515037 } ], "state": [ { "adversary_0(Thief)": [ 0.04, -1.05, -0.6, 0.14, -0.99, -0.7, -1.11, 0.38 ], "agent_0(Elf Wizard)": [ 1.03, -0.35, 1.03, -0.35, 0.39, 0.84, 0.99, 0.7, -0.12, 1.08 ], "agent_1(Human Warrior)": [ 1.15, -1.43, 1.15, -1.43, 0.5, -0.24, 1.11, -0.38, 0.12, -1.08 ] } ] }
[ "round78:[0] It seems my stealthy approach has been noticed. I must refine my tactics.[3]", "round78:[1] Our adversary is weakening. Now is the time to press our advantage![3]", "round78:[2] Together we stand strong. Let's coordinate our next move to corner the Thief![3]" ]
SFSA_0200_000015
round0
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.61, 0.12, 0.83, 1.36, 0.15, 0.95, 0.43, 0.14 ], "agent_0(Elf Wizard)": [ 0.68, 0.41, 0.45, -0.83, 0.68, 0.41, -0.15, -0.95, 0.28, -0.81 ], "agent_1(Human Warrior)": [ 0.4, 1.22, 0.17, -0.02, 0.4, 1.22, -0.43, -0.14, -0.28, 0.81 ] }, "reward": [ { "adversary_0": -1.5922986636112413, "agent_0": 0.7986829879879277, "agent_1": 0.7986829879879277 } ], "state": [ { "adversary_0(Thief)": [ 0.61, 0.12, 0.83, 1.36, 0.15, 0.95, 0.43, 0.14 ], "agent_0(Elf Wizard)": [ 0.68, 0.41, 0.45, -0.83, 0.68, 0.41, -0.15, -0.95, 0.28, -0.81 ], "agent_1(Human Warrior)": [ 0.4, 1.22, 0.17, -0.02, 0.4, 1.22, -0.43, -0.14, -0.28, 0.81 ] } ] }
[ "round0:[0] It seems I've been caught off guard![3]", "round0:[1] Don't worry, we're here to help![0]", "round0:[2] Let's surround the thief and keep him from escaping![3]", "round0:[0] I'll use my speed to flank him![2]", "round0:[1] I'll use my magic to support from behind![3]" ]
SFSA_0200_000016
round14
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 2 } ], "next_state": { "adversary_0(Thief)": [ 0.56, 0.12, 0.78, 1.36, 0.1, 0.95, 0.38, 0.14 ], "agent_0(Elf Wizard)": [ 0.68, 0.41, 0.45, -0.83, 0.68, 0.41, -0.1, -0.95, 0.28, -0.81 ], "agent_1(Human Warrior)": [ 0.4, 1.22, 0.17, -0.02, 0.4, 1.22, -0.38, -0.14, -0.28, 0.81 ] }, "reward": [ { "adversary_0": -1.566679961795495, "agent_0": 0.7730642861721814, "agent_1": 0.7730642861721814 } ], "state": [ { "adversary_0(Thief)": [ 0.61, 0.12, 0.83, 1.36, 0.15, 0.95, 0.43, 0.14 ], "agent_0(Elf Wizard)": [ 0.68, 0.41, 0.45, -0.83, 0.68, 0.41, -0.15, -0.95, 0.28, -0.81 ], "agent_1(Human Warrior)": [ 0.4, 1.22, 0.17, -0.02, 0.4, 1.22, -0.43, -0.14, -0.28, 0.81 ] } ] }
[ "round15:[0] It seems my stealth attack was unsuccessful. I must refine my tactics.[3]", "round15:[1] The thief's movements are predictable. We should coordinate our actions to corner them.[2]", "round15:[2] Agreed, agent_0. Let's use the warrior's strength to flush them out while I support with spells.[1]", "round15:[1] On it! I'll strike from the front, you take the flanks![2]", "round15:[2] With pleasure. Let's end this quickly![1]" ]
SFSA_0200_000016
round15
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.47, 0.12, 0.7, 1.36, 0.02, 0.95, 0.34, 0.14 ], "agent_0(Elf Wizard)": [ 0.68, 0.41, 0.45, -0.83, 0.68, 0.41, -0.02, -0.95, 0.33, -0.81 ], "agent_1(Human Warrior)": [ 0.35, 1.22, 0.12, -0.02, 0.35, 1.22, -0.34, -0.14, -0.33, 0.81 ] }, "reward": [ { "adversary_0": -1.5247595622457863, "agent_0": 0.7311438866224728, "agent_1": 0.7311438866224728 } ], "state": [ { "adversary_0(Thief)": [ 0.56, 0.12, 0.78, 1.36, 0.1, 0.95, 0.38, 0.14 ], "agent_0(Elf Wizard)": [ 0.68, 0.41, 0.45, -0.83, 0.68, 0.41, -0.1, -0.95, 0.28, -0.81 ], "agent_1(Human Warrior)": [ 0.4, 1.22, 0.17, -0.02, 0.4, 1.22, -0.38, -0.14, -0.28, 0.81 ] } ] }
[ "round16:[0] It seems my stealthy approach has been noticed, I must act quickly![3]", "round16:[1] Watch out, the Thief is trying to make a move![3]", "round16:[2] I'm on it! Let's surround the Thief and take them down![3]", "round16:[0] You'll have to catch me first![3]", "round16:[1] Together, we can corner the Thief![2]" ]
SFSA_0200_000016
round106
{ "actions": [ { "adversary_0": 2, "agent_0": 2, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.35, 0.12, 0.58, 1.36, -0.1, 0.95, 0.27, 0.14 ], "agent_0(Elf Wizard)": [ 0.68, 0.41, 0.45, -0.83, 0.68, 0.41, 0.1, -0.95, 0.37, -0.81 ], "agent_1(Human Warrior)": [ 0.31, 1.22, 0.09, -0.02, 0.31, 1.22, -0.27, -0.14, -0.37, 0.81 ] }, "reward": [ { "adversary_0": -1.475509516849916, "agent_0": 0.6818938412266023, "agent_1": 0.6818938412266023 } ], "state": [ { "adversary_0(Thief)": [ 0.47, 0.12, 0.7, 1.36, 0.02, 0.95, 0.34, 0.14 ], "agent_0(Elf Wizard)": [ 0.68, 0.41, 0.45, -0.83, 0.68, 0.41, -0.02, -0.95, 0.33, -0.81 ], "agent_1(Human Warrior)": [ 0.35, 1.22, 0.12, -0.02, 0.35, 1.22, -0.34, -0.14, -0.33, 0.81 ] } ] }
[ "round18:[0] It seems my stealthy approach has been noticed. I must act quickly![3]", "round18:[1] The Thief is on the move. We should coordinate our actions to corner them![3]", "round18:[2] I'm ready to strike alongside you, Wizard. Let's not let the Thief slip away![3]", "round18:[0] You'll have to catch me first! I have a few tricks up my sleeve still![3]", "round18:[1] Be on your guard, Warrior. We can't let their antics throw us off![2]" ]
SFSA_0200_000016