Papers
arxiv:2405.10320

Toon3D: Seeing Cartoons from a New Perspective

Published on May 16
· Featured in Daily Papers on May 17
Authors:
,
,
,

Abstract

In this work, we recover the underlying 3D structure of non-geometrically consistent scenes. We focus our analysis on hand-drawn images from cartoons and anime. Many cartoons are created by artists without a 3D rendering engine, which means that any new image of a scene is hand-drawn. The hand-drawn images are usually faithful representations of the world, but only in a qualitative sense, since it is difficult for humans to draw multiple perspectives of an object or scene 3D consistently. Nevertheless, people can easily perceive 3D scenes from inconsistent inputs! In this work, we correct for 2D drawing inconsistencies to recover a plausible 3D structure such that the newly warped drawings are consistent with each other. Our pipeline consists of a user-friendly annotation tool, camera pose estimation, and image deformation to recover a dense structure. Our method warps images to obey a perspective camera model, enabling our aligned results to be plugged into novel-view synthesis reconstruction methods to experience cartoons from viewpoints never drawn before. Our project page is https://toon3d.studio/.

Community

I put some insights about this work on Twitter if you want to check it out! https://twitter.com/ethanjohnweber/status/1791361555499814935

AK also made a post - https://twitter.com/_akhaliq/status/1791300105313591537!

Sign up or log in to comment

Models citing this paper 0

No model linking this paper

Cite arxiv.org/abs/2405.10320 in a model README.md to link it from this page.

Datasets citing this paper 0

No dataset linking this paper

Cite arxiv.org/abs/2405.10320 in a dataset README.md to link it from this page.

Spaces citing this paper 0

No Space linking this paper

Cite arxiv.org/abs/2405.10320 in a Space README.md to link it from this page.

Collections including this paper 5